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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-27 16:54:52 +01:00

Rename cheat variables to match new code style

This commit is contained in:
RedMarcher
2024-11-27 19:30:19 +00:00
committed by Gymnasiast
parent 7d554b5790
commit c24e47dea1
74 changed files with 450 additions and 450 deletions

View File

@@ -30,33 +30,33 @@ using namespace OpenRCT2;
void CheatsReset()
{
auto& gameState = GetGameState();
gameState.Cheats.SandboxMode = false;
gameState.Cheats.DisableClearanceChecks = false;
gameState.Cheats.DisableSupportLimits = false;
gameState.Cheats.ShowAllOperatingModes = false;
gameState.Cheats.ShowVehiclesFromOtherTrackTypes = false;
gameState.Cheats.DisableTrainLengthLimit = false;
gameState.Cheats.EnableChainLiftOnAllTrack = false;
gameState.Cheats.UnlockOperatingLimits = false;
gameState.Cheats.DisableBrakesFailure = false;
gameState.Cheats.DisableAllBreakdowns = false;
gameState.Cheats.BuildInPauseMode = false;
gameState.Cheats.IgnoreRideIntensity = false;
gameState.Cheats.IgnorePrice = false;
gameState.Cheats.DisableVandalism = false;
gameState.Cheats.DisableLittering = false;
gameState.Cheats.NeverendingMarketing = false;
gameState.Cheats.FreezeWeather = false;
gameState.Cheats.DisablePlantAging = false;
gameState.Cheats.AllowArbitraryRideTypeChanges = false;
gameState.Cheats.DisableRideValueAging = false;
gameState.Cheats.IgnoreResearchStatus = false;
gameState.Cheats.EnableAllDrawableTrackPieces = false;
gameState.Cheats.AllowTrackPlaceInvalidHeights = false;
gameState.Cheats.AllowRegularPathAsQueue = false;
gameState.Cheats.AllowSpecialColourSchemes = false;
gameState.Cheats.MakeAllDestructible = false;
gameState.Cheats.SelectedStaffSpeed = StaffSpeedCheat::None;
gameState.Cheats.sandboxMode = false;
gameState.Cheats.disableClearanceChecks = false;
gameState.Cheats.disableSupportLimits = false;
gameState.Cheats.showAllOperatingModes = false;
gameState.Cheats.showVehiclesFromOtherTrackTypes = false;
gameState.Cheats.disableTrainLengthLimit = false;
gameState.Cheats.enableChainLiftOnAllTrack = false;
gameState.Cheats.unlockOperatingLimits = false;
gameState.Cheats.disableBrakesFailure = false;
gameState.Cheats.disableAllBreakdowns = false;
gameState.Cheats.buildInPauseMode = false;
gameState.Cheats.ignoreRideIntensity = false;
gameState.Cheats.ignorePrice = false;
gameState.Cheats.disableVandalism = false;
gameState.Cheats.disableLittering = false;
gameState.Cheats.neverendingMarketing = false;
gameState.Cheats.freezeWeather = false;
gameState.Cheats.disablePlantAging = false;
gameState.Cheats.allowArbitraryRideTypeChanges = false;
gameState.Cheats.disableRideValueAging = false;
gameState.Cheats.ignoreResearchStatus = false;
gameState.Cheats.enableAllDrawableTrackPieces = false;
gameState.Cheats.allowTrackPlaceInvalidHeights = false;
gameState.Cheats.allowRegularPathAsQueue = false;
gameState.Cheats.allowSpecialColourSchemes = false;
gameState.Cheats.makeAllDestructible = false;
gameState.Cheats.selectedStaffSpeed = StaffSpeedCheat::None;
gameState.Cheats.forcedParkRating = kForcedParkRatingDisabled;
}
@@ -86,36 +86,36 @@ void CheatsSerialise(DataSerialiser& ds)
uint64_t countOffset = stream.GetPosition();
ds << count;
CheatEntrySerialise(ds, CheatType::SandboxMode, gameState.Cheats.SandboxMode, count);
CheatEntrySerialise(ds, CheatType::DisableClearanceChecks, gameState.Cheats.DisableClearanceChecks, count);
CheatEntrySerialise(ds, CheatType::DisableSupportLimits, gameState.Cheats.DisableSupportLimits, count);
CheatEntrySerialise(ds, CheatType::ShowAllOperatingModes, gameState.Cheats.ShowAllOperatingModes, count);
CheatEntrySerialise(ds, CheatType::SandboxMode, gameState.Cheats.sandboxMode, count);
CheatEntrySerialise(ds, CheatType::DisableClearanceChecks, gameState.Cheats.disableClearanceChecks, count);
CheatEntrySerialise(ds, CheatType::DisableSupportLimits, gameState.Cheats.disableSupportLimits, count);
CheatEntrySerialise(ds, CheatType::ShowAllOperatingModes, gameState.Cheats.showAllOperatingModes, count);
CheatEntrySerialise(
ds, CheatType::ShowVehiclesFromOtherTrackTypes, gameState.Cheats.ShowVehiclesFromOtherTrackTypes, count);
CheatEntrySerialise(ds, CheatType::FastLiftHill, gameState.Cheats.UnlockOperatingLimits, count);
CheatEntrySerialise(ds, CheatType::DisableBrakesFailure, gameState.Cheats.DisableBrakesFailure, count);
CheatEntrySerialise(ds, CheatType::DisableAllBreakdowns, gameState.Cheats.DisableAllBreakdowns, count);
CheatEntrySerialise(ds, CheatType::BuildInPauseMode, gameState.Cheats.BuildInPauseMode, count);
CheatEntrySerialise(ds, CheatType::IgnoreRideIntensity, gameState.Cheats.IgnoreRideIntensity, count);
CheatEntrySerialise(ds, CheatType::DisableVandalism, gameState.Cheats.DisableVandalism, count);
CheatEntrySerialise(ds, CheatType::DisableLittering, gameState.Cheats.DisableLittering, count);
CheatEntrySerialise(ds, CheatType::NeverEndingMarketing, gameState.Cheats.NeverendingMarketing, count);
CheatEntrySerialise(ds, CheatType::FreezeWeather, gameState.Cheats.FreezeWeather, count);
CheatEntrySerialise(ds, CheatType::DisableTrainLengthLimit, gameState.Cheats.DisableTrainLengthLimit, count);
CheatEntrySerialise(ds, CheatType::DisablePlantAging, gameState.Cheats.DisablePlantAging, count);
CheatEntrySerialise(ds, CheatType::EnableChainLiftOnAllTrack, gameState.Cheats.EnableChainLiftOnAllTrack, count);
ds, CheatType::ShowVehiclesFromOtherTrackTypes, gameState.Cheats.showVehiclesFromOtherTrackTypes, count);
CheatEntrySerialise(ds, CheatType::FastLiftHill, gameState.Cheats.unlockOperatingLimits, count);
CheatEntrySerialise(ds, CheatType::DisableBrakesFailure, gameState.Cheats.disableBrakesFailure, count);
CheatEntrySerialise(ds, CheatType::DisableAllBreakdowns, gameState.Cheats.disableAllBreakdowns, count);
CheatEntrySerialise(ds, CheatType::BuildInPauseMode, gameState.Cheats.buildInPauseMode, count);
CheatEntrySerialise(ds, CheatType::IgnoreRideIntensity, gameState.Cheats.ignoreRideIntensity, count);
CheatEntrySerialise(ds, CheatType::DisableVandalism, gameState.Cheats.disableVandalism, count);
CheatEntrySerialise(ds, CheatType::DisableLittering, gameState.Cheats.disableLittering, count);
CheatEntrySerialise(ds, CheatType::NeverendingMarketing, gameState.Cheats.neverendingMarketing, count);
CheatEntrySerialise(ds, CheatType::FreezeWeather, gameState.Cheats.freezeWeather, count);
CheatEntrySerialise(ds, CheatType::DisableTrainLengthLimit, gameState.Cheats.disableTrainLengthLimit, count);
CheatEntrySerialise(ds, CheatType::DisablePlantAging, gameState.Cheats.disablePlantAging, count);
CheatEntrySerialise(ds, CheatType::EnableChainLiftOnAllTrack, gameState.Cheats.enableChainLiftOnAllTrack, count);
CheatEntrySerialise(
ds, CheatType::AllowArbitraryRideTypeChanges, gameState.Cheats.AllowArbitraryRideTypeChanges, count);
CheatEntrySerialise(ds, CheatType::DisableRideValueAging, gameState.Cheats.DisableRideValueAging, count);
CheatEntrySerialise(ds, CheatType::IgnoreResearchStatus, gameState.Cheats.IgnoreResearchStatus, count);
CheatEntrySerialise(ds, CheatType::EnableAllDrawableTrackPieces, gameState.Cheats.EnableAllDrawableTrackPieces, count);
ds, CheatType::AllowArbitraryRideTypeChanges, gameState.Cheats.allowArbitraryRideTypeChanges, count);
CheatEntrySerialise(ds, CheatType::DisableRideValueAging, gameState.Cheats.disableRideValueAging, count);
CheatEntrySerialise(ds, CheatType::IgnoreResearchStatus, gameState.Cheats.ignoreResearchStatus, count);
CheatEntrySerialise(ds, CheatType::EnableAllDrawableTrackPieces, gameState.Cheats.enableAllDrawableTrackPieces, count);
CheatEntrySerialise(
ds, CheatType::AllowTrackPlaceInvalidHeights, gameState.Cheats.AllowTrackPlaceInvalidHeights, count);
CheatEntrySerialise(ds, CheatType::AllowRegularPathAsQueue, gameState.Cheats.AllowRegularPathAsQueue, count);
CheatEntrySerialise(ds, CheatType::AllowSpecialColourSchemes, gameState.Cheats.AllowSpecialColourSchemes, count);
CheatEntrySerialise(ds, CheatType::MakeDestructible, gameState.Cheats.MakeAllDestructible, count);
CheatEntrySerialise(ds, CheatType::SetStaffSpeed, gameState.Cheats.SelectedStaffSpeed, count);
CheatEntrySerialise(ds, CheatType::IgnorePrice, gameState.Cheats.IgnorePrice, count);
ds, CheatType::AllowTrackPlaceInvalidHeights, gameState.Cheats.allowTrackPlaceInvalidHeights, count);
CheatEntrySerialise(ds, CheatType::AllowRegularPathAsQueue, gameState.Cheats.allowRegularPathAsQueue, count);
CheatEntrySerialise(ds, CheatType::AllowSpecialColourSchemes, gameState.Cheats.allowSpecialColourSchemes, count);
CheatEntrySerialise(ds, CheatType::MakeDestructible, gameState.Cheats.makeAllDestructible, count);
CheatEntrySerialise(ds, CheatType::SetStaffSpeed, gameState.Cheats.selectedStaffSpeed, count);
CheatEntrySerialise(ds, CheatType::IgnorePrice, gameState.Cheats.ignorePrice, count);
CheatEntrySerialise(ds, CheatType::SetForcedParkRating, gameState.Cheats.forcedParkRating, count);
// Remember current position and update count.
@@ -141,88 +141,88 @@ void CheatsSerialise(DataSerialiser& ds)
switch (static_cast<CheatType>(type))
{
case CheatType::SandboxMode:
ds << gameState.Cheats.SandboxMode;
ds << gameState.Cheats.sandboxMode;
break;
case CheatType::DisableClearanceChecks:
ds << gameState.Cheats.DisableClearanceChecks;
ds << gameState.Cheats.disableClearanceChecks;
break;
case CheatType::DisableSupportLimits:
ds << gameState.Cheats.DisableSupportLimits;
ds << gameState.Cheats.disableSupportLimits;
break;
case CheatType::ShowAllOperatingModes:
ds << gameState.Cheats.ShowAllOperatingModes;
ds << gameState.Cheats.showAllOperatingModes;
break;
case CheatType::ShowVehiclesFromOtherTrackTypes:
ds << gameState.Cheats.ShowVehiclesFromOtherTrackTypes;
ds << gameState.Cheats.showVehiclesFromOtherTrackTypes;
break;
case CheatType::FastLiftHill:
ds << gameState.Cheats.UnlockOperatingLimits;
ds << gameState.Cheats.unlockOperatingLimits;
break;
case CheatType::DisableBrakesFailure:
ds << gameState.Cheats.DisableBrakesFailure;
ds << gameState.Cheats.disableBrakesFailure;
break;
case CheatType::DisableAllBreakdowns:
ds << gameState.Cheats.DisableAllBreakdowns;
ds << gameState.Cheats.disableAllBreakdowns;
break;
case CheatType::BuildInPauseMode:
ds << gameState.Cheats.BuildInPauseMode;
ds << gameState.Cheats.buildInPauseMode;
break;
case CheatType::IgnoreRideIntensity:
ds << gameState.Cheats.IgnoreRideIntensity;
ds << gameState.Cheats.ignoreRideIntensity;
break;
case CheatType::IgnorePrice:
ds << gameState.Cheats.IgnorePrice;
ds << gameState.Cheats.ignorePrice;
break;
case CheatType::DisableVandalism:
ds << gameState.Cheats.DisableVandalism;
ds << gameState.Cheats.disableVandalism;
break;
case CheatType::DisableLittering:
ds << gameState.Cheats.DisableLittering;
ds << gameState.Cheats.disableLittering;
break;
case CheatType::NeverEndingMarketing:
ds << gameState.Cheats.NeverendingMarketing;
case CheatType::NeverendingMarketing:
ds << gameState.Cheats.neverendingMarketing;
break;
case CheatType::FreezeWeather:
ds << gameState.Cheats.FreezeWeather;
ds << gameState.Cheats.freezeWeather;
break;
case CheatType::DisableTrainLengthLimit:
ds << gameState.Cheats.DisableTrainLengthLimit;
ds << gameState.Cheats.disableTrainLengthLimit;
break;
case CheatType::DisablePlantAging:
ds << gameState.Cheats.DisablePlantAging;
ds << gameState.Cheats.disablePlantAging;
break;
case CheatType::EnableChainLiftOnAllTrack:
ds << gameState.Cheats.EnableChainLiftOnAllTrack;
ds << gameState.Cheats.enableChainLiftOnAllTrack;
break;
case CheatType::AllowArbitraryRideTypeChanges:
ds << gameState.Cheats.AllowArbitraryRideTypeChanges;
ds << gameState.Cheats.allowArbitraryRideTypeChanges;
break;
case CheatType::DisableRideValueAging:
ds << gameState.Cheats.DisableRideValueAging;
ds << gameState.Cheats.disableRideValueAging;
break;
case CheatType::IgnoreResearchStatus:
ds << gameState.Cheats.IgnoreResearchStatus;
ds << gameState.Cheats.ignoreResearchStatus;
break;
case CheatType::EnableAllDrawableTrackPieces:
ds << gameState.Cheats.EnableAllDrawableTrackPieces;
ds << gameState.Cheats.enableAllDrawableTrackPieces;
break;
case CheatType::AllowTrackPlaceInvalidHeights:
ds << gameState.Cheats.AllowTrackPlaceInvalidHeights;
ds << gameState.Cheats.allowTrackPlaceInvalidHeights;
break;
case CheatType::NoCapOnQueueLengthDummy:
ds << dummyBool;
break;
case CheatType::AllowRegularPathAsQueue:
ds << gameState.Cheats.AllowRegularPathAsQueue;
ds << gameState.Cheats.allowRegularPathAsQueue;
break;
case CheatType::AllowSpecialColourSchemes:
ds << gameState.Cheats.AllowSpecialColourSchemes;
ds << gameState.Cheats.allowSpecialColourSchemes;
break;
case CheatType::MakeDestructible:
ds << gameState.Cheats.MakeAllDestructible;
ds << gameState.Cheats.makeAllDestructible;
break;
case CheatType::SetStaffSpeed:
ds << gameState.Cheats.SelectedStaffSpeed;
ds << gameState.Cheats.selectedStaffSpeed;
break;
case CheatType::SetForcedParkRating:
ds << gameState.Cheats.forcedParkRating;
@@ -309,7 +309,7 @@ const char* CheatsGetName(CheatType cheatType)
return LanguageGetString(STR_CHANGE_WEATHER);
case CheatType::FreezeWeather:
return LanguageGetString(STR_CHEAT_FREEZE_WEATHER);
case CheatType::NeverEndingMarketing:
case CheatType::NeverendingMarketing:
return LanguageGetString(STR_CHEAT_NEVERENDING_MARKETING);
case CheatType::OpenClosePark:
return LanguageGetString(STR_CHEAT_OPEN_PARK);