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Fix #8468: Removed code incorrectly increasing tile height
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@@ -1390,12 +1390,8 @@ static void sub_6E1F34(
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return;
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return;
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}
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}
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// If CTRL and SHIFT not pressed
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gSceneryPlaceZ = 0;
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gSceneryPlaceZ = 0;
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uint16_t water_height = tile_element->AsSurface()->GetWaterHeight();
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if (water_height != 0)
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{
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gSceneryPlaceZ = water_height * 16;
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}
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// If SHIFT pressed
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// If SHIFT pressed
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if (gSceneryShiftPressed)
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if (gSceneryShiftPressed)
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