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Close #12430: Refactor OBJ_STRING_ID to use strong enum (#12796)

This commit is contained in:
Łukasz Pękalski
2020-08-29 04:36:58 +02:00
committed by GitHub
parent 731a93dc39
commit bfdc1f6d2a
15 changed files with 46 additions and 46 deletions

View File

@@ -36,7 +36,7 @@ void SceneryGroupObject::ReadLegacy(IReadObjectContext* context, IStream* stream
stream->Seek(1, STREAM_SEEK_CURRENT); // pad_109;
_legacyType.entertainer_costumes = stream->ReadValue<uint32_t>();
GetStringTable().Read(context, stream, OBJ_STRING_ID_NAME);
GetStringTable().Read(context, stream, ObjectStringID::NAME);
_items = ReadItems(stream);
GetImageTable().Read(context, stream);
}