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Refactor sprite_move

This commit is contained in:
duncanspumpkin
2020-01-19 16:18:45 +00:00
parent a262f325ed
commit bdcfd615ed
14 changed files with 53 additions and 53 deletions

View File

@@ -29,7 +29,7 @@ void crashed_vehicle_particle_create(rct_vehicle_colour colours, int32_t x, int3
sprite->sprite_height_negative = 8;
sprite->sprite_height_positive = 8;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z, (rct_sprite*)sprite);
sprite_move(x, y, z, sprite);
sprite->type = SPRITE_MISC_CRASHED_VEHICLE_PARTICLE;
sprite->frame = (scenario_rand() & 0xFF) * 12;
@@ -98,7 +98,7 @@ void crashed_vehicle_particle_update(VehicleCrashParticle* particle)
particle->acceleration_z *= -1;
z = landZ;
}
sprite_move(x, y, z, (rct_sprite*)particle);
sprite_move(x, y, z, particle);
invalidate_sprite_0((rct_sprite*)particle);
particle->frame += 85;
@@ -121,7 +121,7 @@ void crash_splash_create(int32_t x, int32_t y, int32_t z)
sprite->sprite_height_negative = 51;
sprite->sprite_height_positive = 16;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z + 3, (rct_sprite*)sprite);
sprite_move(x, y, z + 3, sprite);
sprite->type = SPRITE_MISC_CRASH_SPLASH;
sprite->frame = 0;
}