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Move EntityList and EntityRegistry into OpenRCT2 namespace (#25039)
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@@ -26,6 +26,8 @@
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static constexpr size_t kMaximumGameStateSnapshots = 32;
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static constexpr uint32_t kInvalidTick = 0xFFFFFFFF;
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using namespace OpenRCT2;
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#pragma pack(push, 1)
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union EntitySnapshot
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{
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