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https://github.com/OpenRCT2/OpenRCT2
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Rename ObjectType enum to follow recent code style (#23810)
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@@ -58,7 +58,7 @@ class ObjectManager final : public IObjectManager
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private:
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IObjectRepository& _objectRepository;
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std::array<std::vector<Object*>, EnumValue(ObjectType::Count)> _loadedObjects;
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std::array<std::vector<Object*>, EnumValue(ObjectType::count)> _loadedObjects;
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std::array<std::vector<ObjectEntryIndex>, RIDE_TYPE_COUNT> _rideTypeToObjectMap;
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// Used to return a safe empty vector back from GetAllRideEntries, can be removed when std::span is available
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@@ -488,13 +488,13 @@ private:
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void UpdateSceneryGroupIndexes()
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{
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UpdateSceneryGroupIndexes<SmallSceneryEntry>(ObjectType::SmallScenery);
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UpdateSceneryGroupIndexes<LargeSceneryEntry>(ObjectType::LargeScenery);
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UpdateSceneryGroupIndexes<WallSceneryEntry>(ObjectType::Walls);
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UpdateSceneryGroupIndexes<BannerSceneryEntry>(ObjectType::Banners);
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UpdateSceneryGroupIndexes<PathAdditionEntry>(ObjectType::PathAdditions);
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UpdateSceneryGroupIndexes<SmallSceneryEntry>(ObjectType::smallScenery);
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UpdateSceneryGroupIndexes<LargeSceneryEntry>(ObjectType::largeScenery);
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UpdateSceneryGroupIndexes<WallSceneryEntry>(ObjectType::walls);
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UpdateSceneryGroupIndexes<BannerSceneryEntry>(ObjectType::banners);
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UpdateSceneryGroupIndexes<PathAdditionEntry>(ObjectType::pathAdditions);
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auto& list = GetObjectList(ObjectType::SceneryGroup);
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auto& list = GetObjectList(ObjectType::sceneryGroup);
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for (auto* loadedObject : list)
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{
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auto sgObject = static_cast<SceneryGroupObject*>(loadedObject);
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@@ -535,7 +535,7 @@ private:
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if (entry.HasValue())
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{
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const auto* ori = _objectRepository.FindObject(entry);
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if (ori == nullptr && entry.GetType() == ObjectType::ScenarioText)
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if (ori == nullptr && entry.GetType() == ObjectType::scenarioText)
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{
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continue;
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}
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@@ -735,10 +735,10 @@ private:
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}
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// Build object lists
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const auto maxRideObjects = static_cast<size_t>(getObjectEntryGroupCount(ObjectType::Ride));
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const auto maxRideObjects = static_cast<size_t>(getObjectEntryGroupCount(ObjectType::ride));
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for (size_t i = 0; i < maxRideObjects; i++)
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{
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auto* rideObject = static_cast<RideObject*>(GetLoadedObject(ObjectType::Ride, i));
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auto* rideObject = static_cast<RideObject*>(GetLoadedObject(ObjectType::ride, i));
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if (rideObject == nullptr)
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continue;
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