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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-31 02:35:46 +01:00

Remove loadsasnakes (#19192)

* Rename snake_case methods in scenario folder

* Rename snake_case methods in title folder

* Rename snake_case methods in object folder

* Rename snake_case methods in platform folder

* Rename snake_case methods in windows folder

* Rename tile_inspector.h to TileInspectorGlobals.h

* Rename snake_case methods in ui/windows folder
This commit is contained in:
Michael Steenbeek
2023-01-17 20:46:55 +01:00
committed by GitHub
parent 31ea968480
commit bb55c6ce66
100 changed files with 605 additions and 607 deletions

View File

@@ -564,8 +564,8 @@ void NetworkBase::UpdateClient()
format_string(str_resolving, 256, STR_MULTIPLAYER_RESOLVING, nullptr);
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_resolving });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_resolving });
intent.PutExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
ContextOpenIntent(&intent);
}
break;
@@ -579,8 +579,8 @@ void NetworkBase::UpdateClient()
format_string(str_connecting, 256, STR_MULTIPLAYER_CONNECTING, nullptr);
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_connecting });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_connecting });
intent.PutExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
ContextOpenIntent(&intent);
server_connect_time = Platform::GetTicks();
@@ -596,8 +596,8 @@ void NetworkBase::UpdateClient()
format_string(str_authenticating, 256, STR_MULTIPLAYER_AUTHENTICATING, nullptr);
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_authenticating });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_authenticating });
intent.PutExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
ContextOpenIntent(&intent);
break;
}
@@ -641,7 +641,7 @@ void NetworkBase::UpdateClient()
}
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_disconnected });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_disconnected });
ContextOpenIntent(&intent);
}
WindowCloseByClass(WindowClass::Multiplayer);
@@ -784,7 +784,7 @@ bool NetworkBase::CheckDesynchronizaton()
{
// Check synchronisation
if (GetMode() == NETWORK_MODE_CLIENT && _serverState.state != NetworkServerState::Desynced
&& !CheckSRAND(gCurrentTicks, scenario_rand_state().s0))
&& !CheckSRAND(gCurrentTicks, ScenarioRandState().s0))
{
_serverState.state = NetworkServerState::Desynced;
_serverState.desyncTick = gCurrentTicks;
@@ -793,7 +793,7 @@ bool NetworkBase::CheckDesynchronizaton()
format_string(str_desync, 256, STR_MULTIPLAYER_DESYNC, nullptr);
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
ContextOpenIntent(&intent);
if (!gConfigNetwork.StayConnected)
@@ -1497,7 +1497,7 @@ void NetworkBase::Server_Send_GAME_ACTION(const GameAction* action)
void NetworkBase::Server_Send_TICK()
{
NetworkPacket packet(NetworkCommand::Tick);
packet << gCurrentTicks << scenario_rand_state().s0;
packet << gCurrentTicks << ScenarioRandState().s0;
uint32_t flags = 0;
// Simple counter which limits how often a sprite checksum gets sent.
// This can get somewhat expensive, so we don't want to push it every tick in release,
@@ -2323,8 +2323,8 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
format_string(objectListMsg, 256, STR_MULTIPLAYER_RECEIVING_OBJECTS_LIST, &args);
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ objectListMsg });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ objectListMsg });
intent.PutExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
ContextOpenIntent(&intent);
uint8_t objectType{};
@@ -2461,7 +2461,7 @@ void NetworkBase::Client_Handle_GAMESTATE(NetworkConnection& connection, Network
format_string(str_desync, sizeof(str_desync), STR_DESYNC_REPORT, ft.Data());
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
ContextOpenIntent(&intent);
}
}
@@ -2669,8 +2669,8 @@ void NetworkBase::Client_Handle_MAP([[maybe_unused]] NetworkConnection& connecti
format_string(str_downloading_map, 256, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args);
auto intent = Intent(WindowClass::NetworkStatus);
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_downloading_map });
intent.putExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_downloading_map });
intent.PutExtra(INTENT_EXTRA_CALLBACK, []() -> void { ::GetContext()->GetNetwork().Close(); });
ContextOpenIntent(&intent);
std::memcpy(&chunk_buffer[offset], const_cast<void*>(static_cast<const void*>(packet.Read(chunksize))), chunksize);