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Implement multiple texture atlas system to handle small and large images

This commit is contained in:
Alexander Overvoorde
2016-07-23 18:33:53 +02:00
parent c8a0cedf33
commit bb3fe8b804
9 changed files with 159 additions and 90 deletions

View File

@@ -68,7 +68,8 @@ static const char * TryLoadAllProcAddresses()
SetupOpenGLFunction(glTexImage2D);
SetupOpenGLFunction(glTexParameteri);
SetupOpenGLFunction(glViewport);
SetupOpenGLFunction(glTexSubImage2D);
SetupOpenGLFunction(glTexSubImage3D);
SetupOpenGLFunction(glTexImage3D);
// 2.0+ functions
SetupOpenGLFunction(glAttachShader);