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Implement multiple texture atlas system to handle small and large images
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@@ -68,7 +68,8 @@ static const char * TryLoadAllProcAddresses()
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SetupOpenGLFunction(glTexImage2D);
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SetupOpenGLFunction(glTexParameteri);
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SetupOpenGLFunction(glViewport);
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SetupOpenGLFunction(glTexSubImage2D);
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SetupOpenGLFunction(glTexSubImage3D);
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SetupOpenGLFunction(glTexImage3D);
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// 2.0+ functions
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SetupOpenGLFunction(glAttachShader);
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