From ba6345e410fead90ab782e7fdd350d91724320fe Mon Sep 17 00:00:00 2001 From: duncanspumpkin Date: Sun, 14 Nov 2021 17:17:38 +0000 Subject: [PATCH] Use title case --- src/openrct2-ui/windows/Footpath.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/openrct2-ui/windows/Footpath.cpp b/src/openrct2-ui/windows/Footpath.cpp index 2e6129738d..d281824c2c 100644 --- a/src/openrct2-ui/windows/Footpath.cpp +++ b/src/openrct2-ui/windows/Footpath.cpp @@ -174,7 +174,7 @@ static constexpr const uint8_t ConstructionPreviewImages[][4] = { static void window_footpath_mousedown_direction(int32_t direction); static void window_footpath_mousedown_slope(int32_t slope); static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget* widget, bool showQueues); -static void window_footpath_show_railings_types_dialog(rct_window* w, rct_widget* widget); +static void WindowFootpathShowRailingsTypesDialog(rct_window* w, rct_widget* widget); static void window_footpath_set_provisional_path_at_point(const ScreenCoordsXY& screenCoords); static void window_footpath_set_selection_start_bridge_at_point(const ScreenCoordsXY& screenCoords); static void window_footpath_place_path_at_point(const ScreenCoordsXY& screenCoords); @@ -309,7 +309,7 @@ static void window_footpath_mousedown(rct_window* w, rct_widgetindex widgetIndex window_footpath_show_footpath_types_dialog(w, widget, true); break; case WIDX_RAILINGS_TYPE: - window_footpath_show_railings_types_dialog(w, widget); + WindowFootpathShowRailingsTypesDialog(w, widget); break; case WIDX_DIRECTION_NW: window_footpath_mousedown_direction(0); @@ -773,7 +773,7 @@ static void window_footpath_show_footpath_types_dialog(rct_window* w, rct_widget gDropdownDefaultIndex = static_cast(*defaultIndex); } -static void window_footpath_show_railings_types_dialog(rct_window* w, rct_widget* widget) +static void WindowFootpathShowRailingsTypesDialog(rct_window* w, rct_widget* widget) { uint32_t numRailingsTypes = 0; // If the game is in sandbox mode, also show paths that are normally restricted to the scenario editor