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Refactor widgets state (#23621)
* Refactor windows to not share widget state * First half of refactoring all the windows * Refactor the remaining windows, compiles but has issues * Fix drawing only every second widget * Remove the need of an terminating widget * Address WidgetIndex signedness issues; use kWidgetIndexNull more * Address constexpr issue with Widget content union * Fix tabs in scenery window * Fix tabs in object selection window * Adjust custom widget index for CustomTool events * Use STR_NONE for default tooltip initialisation * Adjustment for mingw compiler * Fix bottom toolbar using the widget declaration not instance * Remove pointless code in Guest window, handled by SetPage * Prevent out of bounds crash * Move scroll widgets initialization to SetPage in Cheats window * Remove special logic in Options window * Remove special logic in Park window * Remove special logic for Player window * Remove special logic for Research window * Remove special logic for Ride window * Remove special logic for Staff window * Remove special logic for Finances window * Remove special logic for MapGen window * Remove special logic for editor objective options window * Remove special logic for editor scenario options window * Fix widgets not being set since page is initialized to 0 * Remove more redundant code * Fix remaining access to widget declarations * Remove unused variable * Fix editor object selection tabs on successive windows --------- Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
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@@ -833,13 +833,14 @@ std::optional<RowColumn> CustomListView::GetItemIndexAt(const ScreenCoordsXY& po
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Widget* CustomListView::GetWidget() const
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{
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size_t scrollIndex = 0;
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for (auto widget = ParentWindow->widgets; widget->type != WindowWidgetType::Last; widget++)
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for (WidgetIndex widgetIndex = 0; widgetIndex < ParentWindow->widgets.size(); widgetIndex++)
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{
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if (widget->type == WindowWidgetType::Scroll)
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auto& widget = ParentWindow->widgets[widgetIndex];
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if (widget.type == WindowWidgetType::Scroll)
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{
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if (scrollIndex == ScrollIndex)
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{
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return widget;
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return &widget;
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}
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scrollIndex++;
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}
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