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https://github.com/OpenRCT2/OpenRCT2
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Enhance emscripten display settings (#24841)
* emscripten: Invoke HTML5 emscripten fullscreen API instead of using SDL * emscripten: Disable OpenGL * emscripten: Add fullscreen change to changelog
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@@ -19,6 +19,7 @@
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- Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
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- Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.
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- Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.
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- Fix: [#24841] Fullscreen options do not work correctly with Emscripten.
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0.4.24 (2025-07-05)
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------------------------------------------------------------------------
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@@ -12,6 +12,7 @@ JSON_DIR=/usr/include/nlohmann/
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emcmake cmake ../ \
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-G Ninja \
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-DDISABLE_NETWORK=ON \
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-DDISABLE_OPENGL=ON \
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-DDISABLE_HTTP=ON \
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-DDISABLE_TTF=ON \
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-DDISABLE_FLAC=ON \
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@@ -182,6 +182,7 @@ public:
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void SetFullscreenMode(FullscreenMode mode) override
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{
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#ifndef __EMSCRIPTEN__
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static constexpr int32_t kSDLFullscreenFlags[] = {
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0,
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SDL_WINDOW_FULLSCREEN,
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@@ -212,6 +213,16 @@ public:
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// TODO try another display mode rather than just exiting the game
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}
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#else
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if (mode == FullscreenMode::fullscreen)
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{
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emscripten_request_fullscreen("!canvas", false);
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}
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else if (mode == FullscreenMode::windowed)
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{
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emscripten_exit_fullscreen();
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}
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#endif // __EMSCRIPTEN__
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}
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const std::vector<Resolution>& GetFullscreenResolutions() override
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