1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-27 16:54:52 +01:00

Fix #4422: Save overwrite multiplayer

Make sure we reset gFirstTimeSave when we join a new game or exit to title screen.
This commit is contained in:
Ted John
2016-09-13 23:53:46 +01:00
parent 956e309409
commit b8e4f71ab1
2 changed files with 2 additions and 0 deletions

View File

@@ -1540,6 +1540,7 @@ void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& pa
server_srand0_tick = 0;
// window_network_status_open("Loaded new map from network");
_desynchronised = false;
gFirstTimeSave = 1;
// Notify user he is now online and which shortcut key enables chat
network_chat_show_connected_message();