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Fix #4422: Save overwrite multiplayer
Make sure we reset gFirstTimeSave when we join a new game or exit to title screen.
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@@ -1540,6 +1540,7 @@ void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& pa
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server_srand0_tick = 0;
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// window_network_status_open("Loaded new map from network");
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_desynchronised = false;
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gFirstTimeSave = 1;
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// Notify user he is now online and which shortcut key enables chat
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network_chat_show_connected_message();
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