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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-21 14:02:59 +01:00

Move gMapSize to GameState_t

This commit is contained in:
Harry-Hopkinson
2024-02-12 21:32:08 +00:00
parent 72ca04633e
commit b755c873e5
25 changed files with 128 additions and 90 deletions

View File

@@ -1944,7 +1944,7 @@ static bool TrackDesignPlacePreview(TrackDesignState& tds, TrackDesign* td6, mon
uint8_t backup_rotation = _currentTrackPieceDirection;
uint32_t backup_park_flags = gameState.ParkFlags;
gameState.ParkFlags &= ~PARK_FLAGS_FORBID_HIGH_CONSTRUCTION;
auto mapSize = TileCoordsXY{ gMapSize.x * 16, gMapSize.y * 16 };
auto mapSize = TileCoordsXY{ gameState.MapSize.x * 16, gameState.MapSize.y * 16 };
_currentTrackPieceDirection = 0;
int32_t z = TrackDesignGetZPlacement(
@@ -2101,7 +2101,7 @@ static void TrackDesignPreviewClearMap()
{
auto numTiles = MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL;
gMapSize = TRACK_DESIGN_PREVIEW_MAP_SIZE;
GetGameState().MapSize = TRACK_DESIGN_PREVIEW_MAP_SIZE;
// Reserve ~8 elements per tile
std::vector<TileElement> tileElements;