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Replace all occurrences of tile_element_is_last_for_tile()
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@@ -457,7 +457,7 @@ static void viewport_interaction_remove_footpath(rct_tile_element *tileElement,
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footpath_remove(x, y, z, GAME_COMMAND_FLAG_APPLY);
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break;
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}
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} while (!tile_element_is_last_for_tile(tileElement2++));
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} while (!(tileElement2++)->IsLastForTile());
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}
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/**
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