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Use nullptr where possible
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@@ -237,7 +237,7 @@ extern "C"
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for (uint32 i = 0; i < count; i++)
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{
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uint32 imageId = baseImageId + i;
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rct_g1_element g1 = { 0 };
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rct_g1_element g1 = { nullptr };
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gfx_set_g1_element(imageId, &g1);
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drawing_engine_invalidate_image(imageId);
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}
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