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Fix #14964: Building in multiplayer while paused

This commit is contained in:
ζeh Matt
2021-06-30 21:51:04 +03:00
committed by GitHub
parent 06026ec55e
commit b2387d06b6
3 changed files with 13 additions and 2 deletions

View File

@@ -151,14 +151,24 @@ void GameState::Update()
}
else
{
// NOTE: Here are a few special cases that would be normally handled in UpdateLogic.
// If the game is paused it will not call UpdateLogic at all.
numUpdates = 0;
if (network_get_mode() == NETWORK_MODE_SERVER)
{
// Make sure the client always knows about what tick the host is on.
network_send_tick();
}
// Update the animation list. Note this does not
// increment the map animation.
map_animation_invalidate_all();
// Special case because we set numUpdates to 0, otherwise in game_logic_update.
// Post-tick network update
network_process_pending();
// Post-tick game actions.
GameActions::ProcessQueue();
}
}