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Refactor GAME_COMMAND_REMOVE_WALL to game action.

This commit is contained in:
ZehMatt
2017-12-10 10:06:32 +01:00
committed by Aaron van Geffen
parent 5284b67546
commit b0f7435e9d
11 changed files with 194 additions and 133 deletions

View File

@@ -30,9 +30,10 @@
#include "../world/Map.h"
#include "../world/Scenery.h"
#include "../world/LargeScenery.h"
#include "../world/Park.h"
#include "../world/Sprite.h"
#include "../world/Surface.h"
#include "../world/Park.h"
#include "../world/Wall.h"
#include "Viewport.h"
#include "Window_internal.h"
#include "../Context.h"
@@ -514,15 +515,7 @@ static void viewport_interaction_remove_park_wall(rct_tile_element *tileElement,
context_open_detail_window(WD_SIGN_SMALL, tileElement->properties.wall.banner_index);
} else {
gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
game_do_command(
x,
GAME_COMMAND_FLAG_APPLY,
y,
tile_element_get_direction(tileElement) | (tileElement->base_height << 8),
GAME_COMMAND_REMOVE_WALL,
0,
0
);
wall_remove(x, y, tileElement->base_height, tile_element_get_direction(tileElement), GAME_COMMAND_FLAG_APPLY);
}
}