mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-23 15:52:55 +01:00
Refactor to use push_back more efficient (#13726)
This commit is contained in:
@@ -2340,7 +2340,7 @@ void NetworkBase::Client_Handle_OBJECTS_LIST(NetworkConnection& connection, Netw
|
||||
if (object == nullptr)
|
||||
{
|
||||
log_verbose("Requesting object %s with checksum %x from server", objectName, checksum);
|
||||
_missingObjects.push_back(objectName);
|
||||
_missingObjects.emplace_back(objectName);
|
||||
}
|
||||
else if (object->ObjectEntry.checksum != checksum || object->ObjectEntry.flags != flags)
|
||||
{
|
||||
@@ -3048,7 +3048,7 @@ void NetworkBase::Client_Handle_PLAYERLIST([[maybe_unused]] NetworkConnection& c
|
||||
NetworkPlayer tempplayer;
|
||||
tempplayer.Read(packet);
|
||||
|
||||
pending.players.push_back(tempplayer);
|
||||
pending.players.push_back(std::move(tempplayer));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user