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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-28 09:14:58 +01:00
Move LoadOrQuit, Map, Maze, Network game actions
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@@ -655,7 +655,7 @@ void GameLoadOrQuitNoSavePrompt()
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{
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case PromptMode::saveBeforeLoad:
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{
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auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::CloseSavePrompt);
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auto loadOrQuitAction = GameActions::LoadOrQuitAction(GameActions::LoadOrQuitModes::CloseSavePrompt);
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GameActions::Execute(&loadOrQuitAction);
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ToolCancel();
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if (gLegacyScene == LegacyScene::scenarioEditor)
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@@ -674,7 +674,7 @@ void GameLoadOrQuitNoSavePrompt()
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}
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case PromptMode::saveBeforeQuit:
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{
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auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::CloseSavePrompt);
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auto loadOrQuitAction = GameActions::LoadOrQuitAction(GameActions::LoadOrQuitModes::CloseSavePrompt);
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GameActions::Execute(&loadOrQuitAction);
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ToolCancel();
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if (gInputFlags.has(InputFlag::unk5))
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@@ -692,7 +692,7 @@ void GameLoadOrQuitNoSavePrompt()
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}
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case PromptMode::saveBeforeNewGame:
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{
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auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::CloseSavePrompt);
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auto loadOrQuitAction = GameActions::LoadOrQuitAction(GameActions::LoadOrQuitModes::CloseSavePrompt);
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GameActions::Execute(&loadOrQuitAction);
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ToolCancel();
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auto intent = Intent(WindowClass::ScenarioSelect);
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