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Save screenshots when PrintScreen is pressed

This commit is contained in:
adrian17
2014-08-03 18:13:15 +02:00
parent 8a70730f08
commit ae85c697ee

View File

@@ -29,6 +29,7 @@
#include "config.h"
#include "gfx.h"
#include "osinterface.h"
#include "screenshot.h"
#include "window.h"
#include "rct2.h"
#include "cursors.h"
@@ -387,6 +388,12 @@ void osinterface_process_messages()
gKeysPressed[e.key.keysym.scancode] = 1;
if (e.key.keysym.sym == SDLK_RETURN && e.key.keysym.mod & KMOD_ALT)
osinterface_set_fullscreen_mode(!gGeneral_config.fullscreen_mode);
if (e.key.keysym.sym == SDLK_PRINTSCREEN){
RCT2_GLOBAL(RCT2_ADDRESS_SCREENSHOT_COUNTDOWN, sint8) = 1;
//this function is normally called only in-game (in game_update)
//calling it here will save screenshots even while in main menu
screenshot_check();
}
break;
default:
break;