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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-21 14:02:59 +01:00

clang-format title

This commit is contained in:
clang-format
2018-06-22 23:15:14 +02:00
committed by Hielke Morsink
parent 861715a169
commit abb097124c
6 changed files with 299 additions and 298 deletions

View File

@@ -7,34 +7,34 @@
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "../config/Config.h"
#include "../Context.h"
#include "../core/Console.hpp"
#include "../GameState.h"
#include "../interface/Screenshot.h"
#include "../network/network.h"
#include "../OpenRCT2.h"
#include "../scenario/Scenario.h"
#include "../scenario/ScenarioRepository.h"
#include "TitleScreen.h"
#include "TitleSequence.h"
#include "TitleSequenceManager.h"
#include "TitleSequencePlayer.h"
#include "../audio/audio.h"
#include "../drawing/Drawing.h"
#include "../Context.h"
#include "../Game.h"
#include "../GameState.h"
#include "../Input.h"
#include "../OpenRCT2.h"
#include "../audio/audio.h"
#include "../config/Config.h"
#include "../core/Console.hpp"
#include "../drawing/Drawing.h"
#include "../interface/Screenshot.h"
#include "../interface/Viewport.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../network/network.h"
#include "../scenario/Scenario.h"
#include "../scenario/ScenarioRepository.h"
#include "../ui/UiContext.h"
#include "TitleSequence.h"
#include "TitleSequenceManager.h"
#include "TitleSequencePlayer.h"
using namespace OpenRCT2;
// TODO Remove when no longer required.
bool gPreviewingTitleSequenceInGame;
static TitleScreen * _singleton = nullptr;
static TitleScreen* _singleton = nullptr;
TitleScreen::TitleScreen(GameState& gameState)
: _gameState(gameState)
@@ -47,7 +47,7 @@ TitleScreen::~TitleScreen()
_singleton = nullptr;
}
ITitleSequencePlayer * TitleScreen::GetSequencePlayer()
ITitleSequencePlayer* TitleScreen::GetSequencePlayer()
{
return _sequencePlayer;
}
@@ -83,7 +83,7 @@ void TitleScreen::StopPreviewingSequence()
{
if (_previewingSequence)
{
rct_window * mainWindow = window_get_main();
rct_window* mainWindow = window_get_main();
if (mainWindow != nullptr)
{
window_unfollow_sprite(mainWindow);
@@ -163,7 +163,8 @@ void TitleScreen::Update()
_sequencePlayer->Update();
int32_t numUpdates = 1;
if (gGameSpeed > 1) {
if (gGameSpeed > 1)
{
numUpdates = 1 << (gGameSpeed - 1);
}
for (int32_t i = 0; i < numUpdates; i++)
@@ -194,7 +195,7 @@ void TitleScreen::ChangePresetSequence(size_t preset)
return;
}
const utf8 * configId = title_sequence_manager_get_config_id(preset);
const utf8* configId = title_sequence_manager_get_config_id(preset);
SafeFree(gConfigInterface.current_title_sequence_preset);
gConfigInterface.current_title_sequence_preset = _strdup(configId);
@@ -251,7 +252,7 @@ bool TitleScreen::TryLoadSequence(bool loadPreview)
if (targetSequence != _currentSequence && !loadPreview)
{
// Forcefully change the preset to a preset that works.
const utf8 * configId = title_sequence_manager_get_config_id(targetSequence);
const utf8* configId = title_sequence_manager_get_config_id(targetSequence);
SafeFree(gConfigInterface.current_title_sequence_preset);
gConfigInterface.current_title_sequence_preset = _strdup(configId);
}
@@ -260,8 +261,7 @@ bool TitleScreen::TryLoadSequence(bool loadPreview)
return true;
}
targetSequence = (targetSequence + 1) % numSequences;
}
while (targetSequence != _currentSequence && !loadPreview);
} while (targetSequence != _currentSequence && !loadPreview);
}
Console::Error::WriteLine("Unable to play any title sequences.");
_sequencePlayer->Eject();
@@ -292,9 +292,9 @@ void title_create_windows()
}
}
void * title_get_sequence_player()
void* title_get_sequence_player()
{
void * result = nullptr;
void* result = nullptr;
if (_singleton != nullptr)
{
result = _singleton->GetSequencePlayer();
@@ -369,12 +369,12 @@ bool title_is_previewing_sequence()
return false;
}
void DrawOpenRCT2(rct_drawpixelinfo * dpi, int32_t x, int32_t y)
void DrawOpenRCT2(rct_drawpixelinfo* dpi, int32_t x, int32_t y)
{
utf8 buffer[256];
// Write format codes
utf8 * ch = buffer;
utf8* ch = buffer;
ch = utf8_write_codepoint(ch, FORMAT_MEDIUMFONT);
ch = utf8_write_codepoint(ch, FORMAT_OUTLINE);
ch = utf8_write_codepoint(ch, FORMAT_WHITE);
@@ -391,4 +391,3 @@ void DrawOpenRCT2(rct_drawpixelinfo * dpi, int32_t x, int32_t y)
snprintf(ch, 256 - (ch - buffer), "%s (%s)", OPENRCT2_PLATFORM, OPENRCT2_ARCHITECTURE);
gfx_draw_string(dpi, buffer, COLOUR_BLACK, x + 5, y + 5);
}