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https://github.com/OpenRCT2/OpenRCT2
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Speedup calculate_checksum by ~9%
Skips unnecessary `rol32`s
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d15112dcb3
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ab43bf74d5
@@ -932,7 +932,7 @@ extern "C"
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int object_calculate_checksum(const rct_object_entry * entry, const void * data, size_t dataLength)
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{
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const uint8 *entryBytePtr = (uint8*)entry;
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const uint8 * entryBytePtr = (uint8 *)entry;
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uint32 checksum = 0xF369A75B;
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checksum ^= entryBytePtr[0];
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@@ -944,7 +944,16 @@ extern "C"
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}
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uint8 * dataBytes = (uint8 *)data;
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for (size_t i = 0; i < dataLength; i++)
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const size_t dataLength32 = dataLength - (dataLength & 31);
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for (size_t i = 0; i < 32; i++)
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{
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for (size_t j = i; j < dataLength32; j += 32)
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{
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checksum ^= dataBytes[j];
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}
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checksum = rol32(checksum, 11);
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}
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for (size_t i = dataLength32; i < dataLength; i++)
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{
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checksum ^= dataBytes[i];
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checksum = rol32(checksum, 11);
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