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https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-22 23:33:04 +01:00
add cross pattern support for fillrect shader
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@@ -3,9 +3,9 @@
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uniform ivec4 uClip;
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uniform int uFlags;
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uniform vec4 uColour;
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uniform vec4 uColour[2];
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flat in ivec2 fPosition;
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in vec2 fPosition;
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layout (location = 0) out vec4 oColour;
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@@ -16,6 +16,14 @@ void main()
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{
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discard;
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}
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oColour = uColour;
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int posSum = int(fPosition.x) + int(fPosition.y);
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if ((posSum % 2) == 0)
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{
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oColour = uColour[0];
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}
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else
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{
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oColour = uColour[1];
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}
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}
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@@ -4,14 +4,14 @@ uniform ivec2 uScreenSize;
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in ivec2 vPosition;
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flat out ivec2 fPosition;
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out vec2 fPosition;
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void main()
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{
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fPosition = vPosition;
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// Transform screen coordinates to viewport
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vec2 pos = vec2(vPosition);
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vec2 pos = vPosition;
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pos.x = (pos.x * (2.0 / uScreenSize.x)) - 1.0;
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pos.y = (pos.y * (2.0 / uScreenSize.y)) - 1.0;
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pos.y *= -1;
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