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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-23 15:52:55 +01:00

Refactor game loop to use a semi-fixed timestep. (#5848)

Fix headless game being jumpy/stuttering.
Bump up network version.
This commit is contained in:
ζeh Matt
2017-07-10 21:43:20 +02:00
committed by Michał Janiszewski
parent 337f15619b
commit a8af3c7670
3 changed files with 82 additions and 52 deletions

View File

@@ -82,7 +82,7 @@ namespace OpenRCT2
bool _isWindowMinimised = false;
uint32 _lastTick = 0;
uint32 _uncapTick = 0;
uint32 _accumulator = 0;
/** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to false. */
bool _finished = false;
@@ -344,6 +344,15 @@ namespace OpenRCT2
RunGameLoop();
}
bool ShouldRunVariableFrame()
{
if (!gConfigGeneral.uncap_fps) return false;
if (gGameSpeed > 4) return false;
if (gOpenRCT2Headless) return false;
if (_uiContext->IsMinimised()) return false;
return true;
}
/**
* Run the main game loop until the finished flag is set.
*/
@@ -351,9 +360,21 @@ namespace OpenRCT2
{
log_verbose("begin openrct2 loop");
_finished = false;
bool variableFrame = ShouldRunVariableFrame();
bool useVariableFrame;
do
{
if (ShouldRunVariableFrame())
useVariableFrame = ShouldRunVariableFrame();
// Make sure we catch the state change and reset it.
if (variableFrame != useVariableFrame)
{
_lastTick = 0;
variableFrame = useVariableFrame;
}
if (useVariableFrame)
{
RunVariableFrame();
}
@@ -365,32 +386,32 @@ namespace OpenRCT2
log_verbose("finish openrct2 loop");
}
bool ShouldRunVariableFrame()
{
if (!gConfigGeneral.uncap_fps) return false;
if (gGameSpeed > 4) return false;
if (gOpenRCT2Headless) return false;
if (_uiContext->IsMinimised()) return false;
return true;
}
void RunFixedFrame()
{
_uncapTick = 0;
uint32 currentTick = platform_get_ticks();
uint32 ticksElapsed = currentTick - _lastTick;
if (ticksElapsed < UPDATE_TIME_MS)
{
platform_sleep(UPDATE_TIME_MS - ticksElapsed);
_lastTick += UPDATE_TIME_MS;
}
else
if (_lastTick == 0)
{
_lastTick = currentTick;
}
uint32 elapsed = currentTick - _lastTick;
_lastTick = currentTick;
_accumulator += elapsed;
GetContext()->GetUiContext()->ProcessMessages();
if (_accumulator < UPDATE_TIME_MS)
{
platform_sleep(UPDATE_TIME_MS - _accumulator - 1);
return;
}
_accumulator -= UPDATE_TIME_MS;
rct2_update();
if (!_isWindowMinimised)
if (!_isWindowMinimised && !gOpenRCT2Headless)
{
platform_draw();
}
@@ -399,43 +420,50 @@ namespace OpenRCT2
void RunVariableFrame()
{
uint32 currentTick = platform_get_ticks();
if (_uncapTick == 0)
bool draw = !_isWindowMinimised && !gOpenRCT2Headless;
if (_lastTick == 0)
{
_uncapTick = currentTick;
sprite_position_tween_reset();
_lastTick = currentTick;
}
// Limit number of updates per loop (any long pauses or debugging can make this update for a very long time)
if (currentTick - _uncapTick > UPDATE_TIME_MS * 60)
{
_uncapTick = currentTick - UPDATE_TIME_MS - 1;
}
uint32 elapsed = currentTick - _lastTick;
if (elapsed > UPDATE_TIME_MS)
elapsed = UPDATE_TIME_MS;
_lastTick = currentTick;
_accumulator += elapsed;
GetContext()->GetUiContext()->ProcessMessages();
while (_uncapTick <= currentTick && currentTick - _uncapTick > UPDATE_TIME_MS)
while (_accumulator >= UPDATE_TIME_MS)
{
// Get the original position of each sprite
if(draw)
sprite_position_tween_store_a();
// Update the game so the sprite positions update
rct2_update();
// Get the next position of each sprite
sprite_position_tween_store_b();
_accumulator -= UPDATE_TIME_MS;
_uncapTick += UPDATE_TIME_MS;
// Get the next position of each sprite
if(draw)
sprite_position_tween_store_b();
}
// Tween the position of each sprite from the last position to the new position based on the time between the last
// tick and the next tick.
float nudge = 1 - ((float)(currentTick - _uncapTick) / UPDATE_TIME_MS);
sprite_position_tween_all(nudge);
if (draw)
{
const float alpha = (float)_accumulator / UPDATE_TIME_MS;
sprite_position_tween_all(alpha);
platform_draw();
sprite_position_tween_restore();
}
}
bool OpenParkAutoDetectFormat(IStream * stream)
{

View File

@@ -55,7 +55,7 @@ extern "C" {
// This define specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "30"
#define NETWORK_STREAM_VERSION "31"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
#ifdef __cplusplus

View File

@@ -758,8 +758,10 @@ void sprite_position_tween_store_b()
store_sprite_locations(_spritelocations2);
}
void sprite_position_tween_all(float nudge)
void sprite_position_tween_all(float alpha)
{
const float inv = (1.0f - alpha);
for (uint16 i = 0; i < MAX_SPRITES; i++) {
rct_sprite * sprite = get_sprite(i);
if (sprite_should_tween(sprite)) {
@@ -767,9 +769,9 @@ void sprite_position_tween_all(float nudge)
rct_xyz16 posB = _spritelocations2[i];
sprite_set_coordinates(
posB.x + (sint16)((posA.x - posB.x) * nudge),
posB.y + (sint16)((posA.y - posB.y) * nudge),
posB.z + (sint16)((posA.z - posB.z) * nudge),
posB.x * alpha + posA.x * inv,
posB.y * alpha + posA.y * inv,
posB.z * alpha + posA.z * inv,
sprite
);
invalidate_sprite_2(sprite);