From a7f8a793139dd1ce4c25f515386f006d8024f23b Mon Sep 17 00:00:00 2001 From: Gymnasiast Date: Sat, 4 Dec 2021 11:51:02 +0100 Subject: [PATCH] Fix crash when drawing small scenery glass preview --- src/openrct2/object/SmallSceneryObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openrct2/object/SmallSceneryObject.cpp b/src/openrct2/object/SmallSceneryObject.cpp index 60cd8777b3..446ecdf1b8 100644 --- a/src/openrct2/object/SmallSceneryObject.cpp +++ b/src/openrct2/object/SmallSceneryObject.cpp @@ -119,7 +119,7 @@ void SmallSceneryObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int3 if (_legacyType.HasFlag(SMALL_SCENERY_FLAG_HAS_GLASS)) { - imageId = ImageId(_legacyType.image + 4, EnumValue(GlassPaletteIds[COLOUR_BORDEAUX_RED])).WithBlended(true); + imageId = ImageId(_legacyType.image + 4).WithTransparancy(COLOUR_BORDEAUX_RED); gfx_draw_sprite(dpi, imageId, screenCoords); }