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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-27 08:45:00 +01:00
Resolve issues with save before load/quit prompt
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@@ -31,7 +31,7 @@
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#ifdef __EMSCRIPTEN__
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extern "C" {
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extern void EmscriptenLoadGame(LoadSaveType type);
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extern void EmscriptenSaveGame(bool isTrackDesign, bool isAutosave, bool saveAs, LoadSaveType type);
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extern void EmscriptenSaveGame(bool isTrackDesign, bool isAutosave, LoadSaveType type);
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}
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#endif
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@@ -48,7 +48,7 @@ namespace OpenRCT2::Ui::FileBrowser
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if (action == LoadSaveAction::save)
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{
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Select("/save.park", action, type, trackDesign);
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EmscriptenSaveGame(type == LoadSaveType::track, false, true, type);
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EmscriptenSaveGame(type == LoadSaveType::track, false, type);
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}
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else
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{
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@@ -78,7 +78,7 @@
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#ifdef __EMSCRIPTEN__
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extern "C" {
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extern void EmscriptenSaveGame(bool isTrackDesign, bool isAutosave, bool saveAs, LoadSaveType type);
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extern void EmscriptenSaveGame(bool isTrackDesign, bool isAutosave, LoadSaveType type);
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extern void EmscriptenResetAutosave();
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}
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#endif
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@@ -468,7 +468,7 @@ void SaveGame()
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#else
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const auto savePath = Path::WithExtension("save", ".park");
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SaveGameWithName(savePath);
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EmscriptenSaveGame(false, false, false, LoadSaveType::park);
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EmscriptenSaveGame(false, false, LoadSaveType::park);
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#endif
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}
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else
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@@ -521,6 +521,9 @@ std::unique_ptr<Intent> CreateSaveGameAsIntent()
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void SaveGameAs()
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{
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#ifdef __EMSCRIPTEN__
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EmscriptenResetAutosave();
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#endif
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auto intent = CreateSaveGameAsIntent();
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ContextOpenIntent(intent.get());
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}
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@@ -632,7 +635,7 @@ void GameAutosave()
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{
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const auto savePath = Path::WithExtension("save", ".park");
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SaveGameWithName(savePath);
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EmscriptenSaveGame(false, true, false, LoadSaveType::park);
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EmscriptenSaveGame(false, true, LoadSaveType::park);
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}
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#endif // __EMSCRIPTEN__
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