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Multiplayer: save manually added servers
Adding a server via "Add Server" should handle them as favorites as otherwise the list is not saved locally and each server is lost after game restart. Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
This commit is contained in:
committed by
Michael Steenbeek
parent
6336e8c719
commit
a726f6decd
@@ -350,7 +350,8 @@ static void window_server_list_textinput(rct_window *w, rct_widgetindex widgetIn
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case WIDX_ADD_SERVER:
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{
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std::lock_guard<std::mutex> guard(_mutex);
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add_server_entry(text);
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server_entry * entry = add_server_entry(text);
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entry->favourite = true;
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sort_servers();
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server_list_save_server_entries();
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}
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