mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-20 05:23:04 +01:00
clang-format object
This commit is contained in:
committed by
Hielke Morsink
parent
e32189fd98
commit
a6a12af1ec
@@ -7,18 +7,20 @@
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include <unordered_map>
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#include "FootpathItemObject.h"
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#include "../core/IStream.hpp"
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#include "../drawing/Drawing.h"
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#include "../interface/Cursors.h"
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#include "../localisation/Localisation.h"
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#include "../object/Object.h"
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#include "../object/ObjectRepository.h"
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#include "ObjectList.h"
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#include "FootpathItemObject.h"
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#include "ObjectJsonHelpers.h"
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#include "ObjectList.h"
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void FootpathItemObject::ReadLegacy(IReadObjectContext * context, IStream * stream)
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#include <unordered_map>
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void FootpathItemObject::ReadLegacy(IReadObjectContext* context, IStream* stream)
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{
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stream->Seek(6, STREAM_SEEK_CURRENT);
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_legacyType.path_bit.flags = stream->ReadValue<uint16_t>();
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@@ -50,9 +52,8 @@ void FootpathItemObject::ReadLegacy(IReadObjectContext * context, IStream * stre
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if (item != nullptr)
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{
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auto sourceGame = object_entry_get_source_game(&item->ObjectEntry);
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if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS ||
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sourceGame == OBJECT_SOURCE_TIME_TWISTER ||
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sourceGame == OBJECT_SOURCE_CUSTOM)
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if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS || sourceGame == OBJECT_SOURCE_TIME_TWISTER
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|| sourceGame == OBJECT_SOURCE_CUSTOM)
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{
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auto scgPathX = Object::GetScgPathXHeader();
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SetPrimarySceneryGroup(&scgPathX);
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@@ -78,40 +79,46 @@ void FootpathItemObject::Unload()
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_legacyType.image = 0;
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}
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void FootpathItemObject::DrawPreview(rct_drawpixelinfo * dpi, int32_t width, int32_t height) const
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void FootpathItemObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
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{
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int32_t x = width / 2;
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int32_t y = height / 2;
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gfx_draw_sprite(dpi, _legacyType.image, x - 22, y - 24, 0);
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}
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static uint8_t ParseDrawType(const std::string &s)
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static uint8_t ParseDrawType(const std::string& s)
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{
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if (s == "lamp") return PATH_BIT_DRAW_TYPE_LIGHTS;
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if (s == "bin") return PATH_BIT_DRAW_TYPE_BINS;
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if (s == "bench") return PATH_BIT_DRAW_TYPE_BENCHES;
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if (s == "fountain") return PATH_BIT_DRAW_TYPE_JUMPING_FOUNTAINS;
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if (s == "lamp")
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return PATH_BIT_DRAW_TYPE_LIGHTS;
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if (s == "bin")
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return PATH_BIT_DRAW_TYPE_BINS;
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if (s == "bench")
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return PATH_BIT_DRAW_TYPE_BENCHES;
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if (s == "fountain")
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return PATH_BIT_DRAW_TYPE_JUMPING_FOUNTAINS;
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return PATH_BIT_DRAW_TYPE_LIGHTS;
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}
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void FootpathItemObject::ReadJson(IReadObjectContext * context, const json_t * root)
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void FootpathItemObject::ReadJson(IReadObjectContext* context, const json_t* root)
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{
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auto properties = json_object_get(root, "properties");
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_legacyType.path_bit.draw_type = ParseDrawType(ObjectJsonHelpers::GetString(properties, "renderAs"));
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_legacyType.path_bit.tool_id = ObjectJsonHelpers::ParseCursor(ObjectJsonHelpers::GetString(properties, "cursor"), CURSOR_LAMPPOST_DOWN);
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_legacyType.path_bit.tool_id
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= ObjectJsonHelpers::ParseCursor(ObjectJsonHelpers::GetString(properties, "cursor"), CURSOR_LAMPPOST_DOWN);
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_legacyType.path_bit.price = json_integer_value(json_object_get(properties, "price"));
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SetPrimarySceneryGroup(ObjectJsonHelpers::GetString(json_object_get(properties, "sceneryGroup")));
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// Flags
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_legacyType.path_bit.flags = ObjectJsonHelpers::GetFlags<uint16_t>(properties, {
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{ "isBin", PATH_BIT_FLAG_IS_BIN },
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{ "isBench", PATH_BIT_FLAG_IS_BENCH },
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{ "isBreakable", PATH_BIT_FLAG_BREAKABLE },
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{ "isLamp", PATH_BIT_FLAG_LAMP },
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{ "isJumpingFountainWater", PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER },
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{ "isJumpingFountainSnow", PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW },
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{ "isTelevision", PATH_BIT_FLAG_IS_QUEUE_SCREEN }});
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_legacyType.path_bit.flags = ObjectJsonHelpers::GetFlags<uint16_t>(
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properties,
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{ { "isBin", PATH_BIT_FLAG_IS_BIN },
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{ "isBench", PATH_BIT_FLAG_IS_BENCH },
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{ "isBreakable", PATH_BIT_FLAG_BREAKABLE },
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{ "isLamp", PATH_BIT_FLAG_LAMP },
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{ "isJumpingFountainWater", PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER },
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{ "isJumpingFountainSnow", PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW },
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{ "isTelevision", PATH_BIT_FLAG_IS_QUEUE_SCREEN } });
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// HACK To avoid 'negated' properties in JSON, handle these separately until
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// flags are inverted in this code base.
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