From a51d8066bf80fea979612ac59a279dfc594149fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Thu, 18 May 2023 17:22:11 +0300 Subject: [PATCH] Fix #20223: Reduce amount of audio samples to 256 to avoid high latency --- src/openrct2-ui/audio/AudioMixer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openrct2-ui/audio/AudioMixer.cpp b/src/openrct2-ui/audio/AudioMixer.cpp index 3cf692847f..a725e5f82b 100644 --- a/src/openrct2-ui/audio/AudioMixer.cpp +++ b/src/openrct2-ui/audio/AudioMixer.cpp @@ -30,7 +30,7 @@ void AudioMixer::Init(const char* device) want.freq = 44100; want.format = AUDIO_S16SYS; want.channels = 2; - want.samples = 4096; + want.samples = 256; want.callback = [](void* arg, uint8_t* dst, int32_t length) -> void { auto* mixer = static_cast(arg); mixer->GetNextAudioChunk(dst, static_cast(length));