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Create SpriteBase::Invalidate methods (#11948)
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@@ -217,7 +217,7 @@ static bool map_animation_invalidate_small_scenery(const CoordsXYZ& loc)
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peep->ActionFrame = 0;
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peep->ActionSpriteImageOffset = 0;
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peep->UpdateCurrentActionSpriteType();
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invalidate_sprite_1(peep);
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peep->Invalidate1();
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break;
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}
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}
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