diff --git a/src/openrct2/actions/StaffFireAction.cpp b/src/openrct2/actions/StaffFireAction.cpp index 93dd85e371..9bf45c6a93 100644 --- a/src/openrct2/actions/StaffFireAction.cpp +++ b/src/openrct2/actions/StaffFireAction.cpp @@ -39,7 +39,8 @@ GameActions::Result StaffFireAction::Query() const if (_spriteId.ToUnderlying() >= MAX_ENTITIES || _spriteId.IsNull()) { LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId); - return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND); + return GameActions::Result( + GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE); } auto staff = TryGetEntity(_spriteId); diff --git a/src/openrct2/actions/StaffSetCostumeAction.cpp b/src/openrct2/actions/StaffSetCostumeAction.cpp index 27ac8235e7..099462e2d4 100644 --- a/src/openrct2/actions/StaffSetCostumeAction.cpp +++ b/src/openrct2/actions/StaffSetCostumeAction.cpp @@ -64,7 +64,8 @@ GameActions::Result StaffSetCostumeAction::Query() const { if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull()) { - return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND); + return GameActions::Result( + GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE); } auto* staff = TryGetEntity(_spriteIndex); diff --git a/src/openrct2/actions/StaffSetOrdersAction.cpp b/src/openrct2/actions/StaffSetOrdersAction.cpp index 1d0d067995..a2cdf8909c 100644 --- a/src/openrct2/actions/StaffSetOrdersAction.cpp +++ b/src/openrct2/actions/StaffSetOrdersAction.cpp @@ -45,7 +45,8 @@ GameActions::Result StaffSetOrdersAction::Query() const { if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull()) { - return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND); + return GameActions::Result( + GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE); } auto* staff = TryGetEntity(_spriteIndex);