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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Add new audio objects for loading sounds

This commit is contained in:
Ted John
2022-05-09 18:34:38 +01:00
parent 697fa7c436
commit a2e6691ac2
46 changed files with 1583 additions and 1152 deletions

View File

@@ -33,12 +33,23 @@
#include <thread>
#include <unordered_set>
/**
* Represents an object that is to be loaded or is loaded and ready
* to be placed in an object list.
*/
struct ObjectToLoad
{
const ObjectRepositoryItem* RepositoryItem{};
Object* LoadedObject{};
ObjectEntryIndex Index{};
};
class ObjectManager final : public IObjectManager
{
private:
IObjectRepository& _objectRepository;
std::vector<Object*> _loadedObjects;
std::array<std::vector<Object*>, EnumValue(ObjectType::Count)> _loadedObjects;
std::array<std::vector<ObjectEntryIndex>, RIDE_TYPE_COUNT> _rideTypeToObjectMap;
// Used to return a safe empty vector back from GetAllRideEntries, can be removed when std::span is available
@@ -48,8 +59,6 @@ public:
explicit ObjectManager(IObjectRepository& objectRepository)
: _objectRepository(objectRepository)
{
_loadedObjects.resize(OBJECT_ENTRY_COUNT);
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
}
@@ -59,15 +68,6 @@ public:
UnloadAll();
}
Object* GetLoadedObject(size_t index) override
{
if (index >= _loadedObjects.size())
{
return nullptr;
}
return _loadedObjects[index];
}
Object* GetLoadedObject(ObjectType objectType, size_t index) override
{
// This is sometimes done deliberately (to avoid boilerplate), so no need to log_warn for this.
@@ -87,8 +87,13 @@ public:
return nullptr;
}
auto objectIndex = GetIndexFromTypeEntry(objectType, index);
return GetLoadedObject(objectIndex);
const auto& list = GetObjectList(objectType);
if (index >= list.size())
{
return nullptr;
}
return list[index];
}
Object* GetLoadedObject(const ObjectEntryDescriptor& entry) override
@@ -208,24 +213,27 @@ public:
}
}
void UnloadAllTransient() override
{
UnloadAll(true);
}
void UnloadAll() override
{
for (auto* object : _loadedObjects)
{
UnloadObject(object);
}
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
UnloadAll(false);
}
void ResetObjects() override
{
for (auto& loadedObject : _loadedObjects)
for (auto& list : _loadedObjects)
{
if (loadedObject != nullptr)
for (auto* loadedObject : list)
{
loadedObject->Unload();
loadedObject->Load();
if (loadedObject != nullptr)
{
loadedObject->Unload();
loadedObject->Load();
}
}
}
UpdateSceneryGroupIndexes();
@@ -281,13 +289,37 @@ public:
}
private:
Object* LoadObject(int32_t slot, std::string_view identifier)
std::vector<Object*>& GetObjectList(ObjectType type)
{
auto typeIndex = EnumValue(type);
return _loadedObjects[typeIndex];
}
void UnloadAll(bool onlyTransient)
{
for (auto type : ObjectTypes)
{
if (!onlyTransient || !IsIntransientObjectType(type))
{
auto& list = GetObjectList(type);
for (auto* loadedObject : list)
{
UnloadObject(loadedObject);
}
list.clear();
}
}
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
}
Object* LoadObject(ObjectEntryIndex slot, std::string_view identifier)
{
const ObjectRepositoryItem* ori = _objectRepository.FindObject(identifier);
return RepositoryItemToObject(ori, slot);
}
Object* RepositoryItemToObject(const ObjectRepositoryItem* ori, std::optional<int32_t> slot = {})
Object* RepositoryItemToObject(const ObjectRepositoryItem* ori, std::optional<ObjectEntryIndex> slot = {})
{
if (ori == nullptr)
return nullptr;
@@ -299,7 +331,8 @@ private:
ObjectType objectType = ori->Type;
if (slot)
{
if (_loadedObjects.size() > static_cast<size_t>(*slot) && _loadedObjects[*slot] != nullptr)
auto& list = GetObjectList(objectType);
if (list.size() > *slot && list[*slot] != nullptr)
{
// Slot already taken
return nullptr;
@@ -309,17 +342,18 @@ private:
{
slot = FindSpareSlot(objectType);
}
if (slot.has_value())
if (slot)
{
auto* object = GetOrLoadObject(ori);
if (object != nullptr)
{
if (_loadedObjects.size() <= static_cast<size_t>(*slot))
auto& list = GetObjectList(objectType);
if (list.size() <= *slot)
{
_loadedObjects.resize(slot.value() + 1);
list.resize(*slot + 1);
}
loadedObject = object;
_loadedObjects[slot.value()] = object;
list[*slot] = object;
UpdateSceneryGroupIndexes();
ResetTypeToRideEntryIndexMap();
}
@@ -327,21 +361,20 @@ private:
return loadedObject;
}
std::optional<int32_t> FindSpareSlot(ObjectType objectType)
std::optional<ObjectEntryIndex> FindSpareSlot(ObjectType objectType)
{
size_t firstIndex = GetIndexFromTypeEntry(objectType, 0);
size_t endIndex = firstIndex + object_entry_group_counts[EnumValue(objectType)];
for (size_t i = firstIndex; i < endIndex; i++)
auto& list = GetObjectList(objectType);
auto it = std::find(list.begin(), list.end(), nullptr);
if (it != list.end())
{
if (_loadedObjects.size() <= i)
{
_loadedObjects.resize(i + 1);
return static_cast<int32_t>(i);
}
if (_loadedObjects[i] == nullptr)
{
return static_cast<int32_t>(i);
}
return static_cast<ObjectEntryIndex>(std::distance(list.begin(), it));
}
auto maxSize = object_entry_group_counts[EnumValue(objectType)];
if (list.size() < static_cast<size_t>(maxSize))
{
list.emplace_back();
return static_cast<ObjectEntryIndex>(list.size() - 1);
}
return std::nullopt;
}
@@ -351,10 +384,11 @@ private:
Guard::ArgumentNotNull(object, GUARD_LINE);
auto result = std::numeric_limits<size_t>().max();
auto it = std::find(_loadedObjects.begin(), _loadedObjects.end(), object);
if (it != _loadedObjects.end())
auto& list = GetObjectList(object->GetObjectType());
auto it = std::find(list.begin(), list.end(), object);
if (it != list.end())
{
result = std::distance(_loadedObjects.begin(), it);
result = std::distance(list.begin(), it);
}
return result;
}
@@ -364,6 +398,11 @@ private:
if (object == nullptr)
return;
// Because it's possible to have the same loaded object for multiple
// slots, we have to make sure find and set all of them to nullptr
auto& list = GetObjectList(object->GetObjectType());
std::replace(list.begin(), list.end(), object, static_cast<Object*>(nullptr));
object->Unload();
// TODO try to prevent doing a repository search
@@ -372,10 +411,6 @@ private:
{
_objectRepository.UnregisterLoadedObject(ori, object);
}
// Because it's possible to have the same loaded object for multiple
// slots, we have to make sure find and set all of them to nullptr
std::replace(_loadedObjects.begin(), _loadedObjects.end(), object, static_cast<Object*>(nullptr));
}
void UnloadObjectsExcept(const std::vector<Object*>& newLoadedObjects)
@@ -393,62 +428,58 @@ private:
// Unload objects that are not in the hash set
size_t totalObjectsLoaded = 0;
size_t numObjectsUnloaded = 0;
for (auto* object : _loadedObjects)
for (auto type : ObjectTypes)
{
if (object == nullptr)
continue;
totalObjectsLoaded++;
if (exceptSet.find(object) == exceptSet.end())
if (!IsIntransientObjectType(type))
{
UnloadObject(object);
numObjectsUnloaded++;
auto& list = GetObjectList(type);
for (auto& object : list)
{
if (object == nullptr)
continue;
totalObjectsLoaded++;
if (exceptSet.find(object) == exceptSet.end())
{
UnloadObject(object);
object = nullptr;
numObjectsUnloaded++;
}
}
}
}
log_verbose("%u / %u objects unloaded", numObjectsUnloaded, totalObjectsLoaded);
}
template<typename T> void UpdateSceneryGroupIndexes(Object* object)
template<typename T> void UpdateSceneryGroupIndexes(ObjectType type)
{
auto* sceneryEntry = static_cast<T*>(object->GetLegacyData());
sceneryEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(object);
auto& list = GetObjectList(type);
for (auto* loadedObject : list)
{
if (loadedObject != nullptr)
{
auto* sceneryEntry = static_cast<T*>(loadedObject->GetLegacyData());
sceneryEntry->scenery_tab_id = GetPrimarySceneryGroupEntryIndex(loadedObject);
}
}
}
void UpdateSceneryGroupIndexes()
{
for (auto* loadedObject : _loadedObjects)
{
// The list can contain unused slots, skip them.
if (loadedObject == nullptr)
continue;
UpdateSceneryGroupIndexes<SmallSceneryEntry>(ObjectType::SmallScenery);
UpdateSceneryGroupIndexes<LargeSceneryEntry>(ObjectType::LargeScenery);
UpdateSceneryGroupIndexes<WallSceneryEntry>(ObjectType::Walls);
UpdateSceneryGroupIndexes<BannerSceneryEntry>(ObjectType::Banners);
UpdateSceneryGroupIndexes<PathBitEntry>(ObjectType::PathBits);
switch (loadedObject->GetObjectType())
auto& list = GetObjectList(ObjectType::SceneryGroup);
for (auto* loadedObject : list)
{
auto sgObject = static_cast<SceneryGroupObject*>(loadedObject);
if (sgObject != nullptr)
{
case ObjectType::SmallScenery:
UpdateSceneryGroupIndexes<SmallSceneryEntry>(loadedObject);
break;
case ObjectType::LargeScenery:
UpdateSceneryGroupIndexes<LargeSceneryEntry>(loadedObject);
break;
case ObjectType::Walls:
UpdateSceneryGroupIndexes<WallSceneryEntry>(loadedObject);
break;
case ObjectType::Banners:
UpdateSceneryGroupIndexes<BannerSceneryEntry>(loadedObject);
break;
case ObjectType::PathBits:
UpdateSceneryGroupIndexes<PathBitEntry>(loadedObject);
break;
case ObjectType::SceneryGroup:
{
auto sgObject = dynamic_cast<SceneryGroupObject*>(loadedObject);
sgObject->UpdateEntryIndexes();
break;
}
default:
// This switch only handles scenery ObjectTypes.
break;
sgObject->UpdateEntryIndexes();
}
}
@@ -471,28 +502,33 @@ private:
return entryIndex;
}
std::vector<const ObjectRepositoryItem*> GetRequiredObjects(const ObjectList& objectList)
std::vector<ObjectToLoad> GetRequiredObjects(const ObjectList& objectList)
{
std::vector<const ObjectRepositoryItem*> requiredObjects;
std::vector<ObjectToLoad> requiredObjects;
std::vector<ObjectEntryDescriptor> missingObjects;
for (auto objectType = ObjectType::Ride; objectType < ObjectType::Count; objectType++)
{
auto maxObjectsOfType = static_cast<ObjectEntryIndex>(object_entry_group_counts[EnumValue(objectType)]);
for (ObjectEntryIndex i = 0; i < maxObjectsOfType; i++)
auto& descriptors = objectList.GetList(objectType);
auto maxSize = static_cast<size_t>(object_entry_group_counts[EnumValue(objectType)]);
auto listSize = static_cast<ObjectEntryIndex>(std::min(descriptors.size(), maxSize));
for (ObjectEntryIndex i = 0; i < listSize; i++)
{
const ObjectRepositoryItem* ori = nullptr;
const auto& entry = objectList.GetObject(objectType, i);
if (entry.HasValue())
{
ori = _objectRepository.FindObject(entry);
const auto* ori = _objectRepository.FindObject(entry);
if (ori == nullptr && entry.GetType() != ObjectType::ScenarioText)
{
missingObjects.push_back(entry);
ReportMissingObject(entry);
}
ObjectToLoad otl;
otl.RepositoryItem = ori;
otl.Index = i;
requiredObjects.push_back(otl);
}
requiredObjects.push_back(ori);
}
}
@@ -528,19 +564,17 @@ private:
}
}
void LoadObjects(std::vector<const ObjectRepositoryItem*>& requiredObjects)
void LoadObjects(std::vector<ObjectToLoad>& requiredObjects)
{
std::vector<Object*> objects;
std::vector<Object*> newLoadedObjects;
std::vector<ObjectEntryDescriptor> badObjects;
objects.resize(OBJECT_ENTRY_COUNT);
newLoadedObjects.reserve(OBJECT_ENTRY_COUNT);
// Read objects
std::mutex commonMutex;
ParallelFor(requiredObjects, [this, &commonMutex, requiredObjects, &objects, &badObjects, &newLoadedObjects](size_t i) {
auto* requiredObject = requiredObjects[i];
Object* object = nullptr;
ParallelFor(requiredObjects, [&](size_t i) {
auto& otl = requiredObjects[i];
auto* requiredObject = otl.RepositoryItem;
if (requiredObject != nullptr)
{
auto* loadedObject = requiredObject->LoadedObject.get();
@@ -557,18 +591,21 @@ private:
}
else
{
object = newObject.get();
newLoadedObjects.push_back(object);
otl.LoadedObject = newObject.get();
newLoadedObjects.push_back(otl.LoadedObject);
// Connect the ori to the registered object
_objectRepository.RegisterLoadedObject(requiredObject, std::move(newObject));
}
}
else
{
object = loadedObject;
otl.LoadedObject = loadedObject;
}
{
std::lock_guard<std::mutex> guard(commonMutex);
objects.push_back(loadedObject);
}
}
objects[i] = object;
});
// Load objects
@@ -590,14 +627,32 @@ private:
// Unload objects which are not in the required list.
if (objects.empty())
{
UnloadAll();
UnloadAllTransient();
}
else
{
UnloadObjectsExcept(objects);
}
_loadedObjects = std::move(objects);
// Set the new object lists
for (auto type : ObjectTypes)
{
if (!IsIntransientObjectType(type))
{
auto& list = GetObjectList(type);
list.clear();
}
}
for (auto& otl : requiredObjects)
{
auto objectType = otl.LoadedObject->GetObjectType();
auto& list = GetObjectList(objectType);
if (list.size() <= otl.Index)
{
list.resize(otl.Index + 1);
}
list[otl.Index] = otl.LoadedObject;
}
log_verbose("%u / %u new objects loaded", newLoadedObjects.size(), requiredObjects.size());
}
@@ -666,17 +721,6 @@ private:
std::copy_n(entry->name, DAT_NAME_LENGTH, objName);
Console::Error::WriteLine("[%s] Object could not be loaded.", objName);
}
static int32_t GetIndexFromTypeEntry(ObjectType objectType, size_t entryIndex)
{
int32_t result = 0;
for (int32_t i = 0; i < EnumValue(objectType); i++)
{
result += object_entry_group_counts[i];
}
result += static_cast<int32_t>(entryIndex);
return result;
}
};
std::unique_ptr<IObjectManager> CreateObjectManager(IObjectRepository& objectRepository)
@@ -719,7 +763,7 @@ void object_manager_unload_objects(const std::vector<ObjectEntryDescriptor>& ent
void object_manager_unload_all_objects()
{
auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
objectManager.UnloadAll();
objectManager.UnloadAllTransient();
}
rct_string_id object_manager_get_source_game_string(const ObjectSourceGame sourceGame)