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Add new audio objects for loading sounds

This commit is contained in:
Ted John
2022-05-09 18:34:38 +01:00
parent 697fa7c436
commit a2e6691ac2
46 changed files with 1583 additions and 1152 deletions

View File

@@ -40,6 +40,7 @@ int32_t object_entry_group_counts[] = {
MAX_MUSIC_OBJECTS,
MAX_FOOTPATH_SURFACE_OBJECTS,
MAX_FOOTPATH_RAILINGS_OBJECTS,
MAX_AUDIO_OBJECTS,
};
static_assert(std::size(object_entry_group_counts) == EnumValue(ObjectType::Count));