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Add new audio objects for loading sounds
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@@ -72,7 +72,7 @@ namespace Editor
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// Unload objects first, the repository is re-populated which owns the objects.
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auto& objectManager = context->GetObjectManager();
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objectManager.UnloadAll();
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objectManager.UnloadAllTransient();
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// Scan objects if necessary
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const auto& localisationService = context->GetLocalisationService();
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