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https://github.com/OpenRCT2/OpenRCT2
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Make Map::map_get_first_element_at() use CoordsXY (#10413)
* Make Map::map_get_first_element_at() use CoordsXY * Fix clang-format on ClearAction.hpp * Prefer TileDIrectionDelta over hardcoded delta on RideConstruction * Use named Direction constants * Make Compat::map_get_first_element_at() use CoordsXY
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@@ -90,7 +90,7 @@ void map_animation_invalidate_all()
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static bool map_animation_invalidate_ride_entrance(CoordsXYZ loc)
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{
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TileCoordsXYZ tileLoc{ loc };
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auto tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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auto tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -127,7 +127,7 @@ static bool map_animation_invalidate_queue_banner(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -164,7 +164,7 @@ static bool map_animation_invalidate_small_scenery(CoordsXYZ loc)
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rct_sprite* sprite;
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Peep* peep;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -238,7 +238,7 @@ static bool map_animation_invalidate_park_entrance(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -268,7 +268,7 @@ static bool map_animation_invalidate_track_waterfall(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -297,7 +297,7 @@ static bool map_animation_invalidate_track_rapids(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -326,7 +326,7 @@ static bool map_animation_invalidate_track_onridephoto(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -367,7 +367,7 @@ static bool map_animation_invalidate_track_whirlpool(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -396,7 +396,7 @@ static bool map_animation_invalidate_track_spinningtunnel(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -434,7 +434,7 @@ static bool map_animation_invalidate_banner(CoordsXYZ loc)
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TileCoordsXYZ tileLoc{ loc };
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TileElement* tileElement;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -461,7 +461,7 @@ static bool map_animation_invalidate_large_scenery(CoordsXYZ loc)
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rct_scenery_entry* sceneryEntry;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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@@ -496,7 +496,7 @@ static bool map_animation_invalidate_wall_door(CoordsXYZ loc)
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return false;
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bool removeAnimation = true;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return removeAnimation;
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do
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@@ -558,7 +558,7 @@ static bool map_animation_invalidate_wall(CoordsXYZ loc)
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rct_scenery_entry* sceneryEntry;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(tileLoc.x, tileLoc.y);
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tileElement = map_get_first_element_at(loc);
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if (tileElement == nullptr)
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return true;
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do
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