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Make Map::map_get_first_element_at() use CoordsXY (#10413)
* Make Map::map_get_first_element_at() use CoordsXY * Fix clang-format on ClearAction.hpp * Prefer TileDIrectionDelta over hardcoded delta on RideConstruction * Use named Direction constants * Make Compat::map_get_first_element_at() use CoordsXY
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@@ -521,7 +521,7 @@ static void track_design_save_select_nearby_scenery_for_tile(ride_id_t rideIndex
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{
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for (int32_t x = cx - TRACK_NEARBY_SCENERY_DISTANCE; x <= cx + TRACK_NEARBY_SCENERY_DISTANCE; x++)
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{
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tileElement = map_get_first_element_at(x, y);
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tileElement = map_get_first_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
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if (tileElement == nullptr)
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continue;
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do
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