1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Compile mapgen.c as C++

This commit is contained in:
Michael Steenbeek
2017-11-17 10:22:54 +01:00
committed by GitHub
parent 36236d8c97
commit a292917e50
4 changed files with 259 additions and 398 deletions

View File

@@ -21,6 +21,7 @@
/* End PBXAggregateTarget section */
/* Begin PBXBuildFile section */
4C31B2E41FB6115600F6A38A /* MapGen.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C31B2E21FB6115600F6A38A /* MapGen.cpp */; };
4C4C1E981F58226500560300 /* TrackDesign.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C4C1E971F58226500560300 /* TrackDesign.cpp */; };
4C5DFF421FAC69D200CB093A /* Date.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C5DFF401FAC69D200CB093A /* Date.cpp */; };
4C6AC20F1F9E1693004324AA /* Station.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C6AC20D1F9E1693004324AA /* Station.cpp */; };
@@ -455,7 +456,6 @@
F76C87A01EC4E88400FA49E2 /* map.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C85681EC4E7CD00FA49E2 /* map.c */; };
F76C87A21EC4E88400FA49E2 /* map_animation.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C856A1EC4E7CD00FA49E2 /* map_animation.c */; };
F76C87A41EC4E88500FA49E2 /* map_helpers.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C856C1EC4E7CD00FA49E2 /* map_helpers.c */; };
F76C87A61EC4E88500FA49E2 /* mapgen.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C856E1EC4E7CD00FA49E2 /* mapgen.c */; };
F76C87A81EC4E88500FA49E2 /* money_effect.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C85701EC4E7CD00FA49E2 /* money_effect.c */; };
F76C87A91EC4E88500FA49E2 /* park.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C85711EC4E7CD00FA49E2 /* park.c */; };
F76C87AB1EC4E88500FA49E2 /* particle.c in Sources */ = {isa = PBXBuildFile; fileRef = F76C85731EC4E7CD00FA49E2 /* particle.c */; };
@@ -613,6 +613,9 @@
/* Begin PBXFileReference section */
4C31B2E61FB7352900F6A38A /* Scenery.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Scenery.h; sourceTree = "<group>"; };
4C31B2E21FB6115600F6A38A /* MapGen.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = MapGen.cpp; sourceTree = "<group>"; };
4C31B2E31FB6115600F6A38A /* MapGen.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = MapGen.h; sourceTree = "<group>"; };
4C31B2E51FB6116100F6A38A /* Location.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Location.h; sourceTree = "<group>"; };
4C4C1E971F58226500560300 /* TrackDesign.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = TrackDesign.cpp; sourceTree = "<group>"; };
4C4C1E991F5832AA00560300 /* TrackDesign.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = TrackDesign.h; sourceTree = "<group>"; };
4C5DFF401FAC69D200CB093A /* Date.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Date.cpp; sourceTree = "<group>"; };
@@ -1367,8 +1370,6 @@
F76C856B1EC4E7CD00FA49E2 /* map_animation.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = map_animation.h; sourceTree = "<group>"; };
F76C856C1EC4E7CD00FA49E2 /* map_helpers.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = map_helpers.c; sourceTree = "<group>"; };
F76C856D1EC4E7CD00FA49E2 /* map_helpers.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = map_helpers.h; sourceTree = "<group>"; };
F76C856E1EC4E7CD00FA49E2 /* mapgen.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = mapgen.c; sourceTree = "<group>"; };
F76C856F1EC4E7CD00FA49E2 /* mapgen.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = mapgen.h; sourceTree = "<group>"; };
F76C85701EC4E7CD00FA49E2 /* money_effect.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = money_effect.c; sourceTree = "<group>"; };
F76C85711EC4E7CD00FA49E2 /* park.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = park.c; sourceTree = "<group>"; };
F76C85721EC4E7CD00FA49E2 /* park.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = park.h; sourceTree = "<group>"; };
@@ -2554,14 +2555,15 @@
F76C85651EC4E7CD00FA49E2 /* footpath.h */,
F76C85661EC4E7CD00FA49E2 /* Fountain.cpp */,
F76C85671EC4E7CD00FA49E2 /* Fountain.h */,
4C31B2E51FB6116100F6A38A /* Location.h */,
F76C85681EC4E7CD00FA49E2 /* map.c */,
F76C85691EC4E7CD00FA49E2 /* map.h */,
F76C856A1EC4E7CD00FA49E2 /* map_animation.c */,
F76C856B1EC4E7CD00FA49E2 /* map_animation.h */,
F76C856C1EC4E7CD00FA49E2 /* map_helpers.c */,
F76C856D1EC4E7CD00FA49E2 /* map_helpers.h */,
F76C856E1EC4E7CD00FA49E2 /* mapgen.c */,
F76C856F1EC4E7CD00FA49E2 /* mapgen.h */,
4C31B2E21FB6115600F6A38A /* MapGen.cpp */,
4C31B2E31FB6115600F6A38A /* MapGen.h */,
F76C85701EC4E7CD00FA49E2 /* money_effect.c */,
F76C85711EC4E7CD00FA49E2 /* park.c */,
F76C85721EC4E7CD00FA49E2 /* park.h */,
@@ -3312,6 +3314,7 @@
4C93F1911F8B747A00A9330D /* SwingingInverterShip.cpp in Sources */,
4C93F1461F8B744400A9330D /* LayDownRollerCoaster.cpp in Sources */,
4C93F1991F8B748200A9330D /* Chairlift.cpp in Sources */,
4C31B2E41FB6115600F6A38A /* MapGen.cpp in Sources */,
4C6AC20F1F9E1693004324AA /* Station.cpp in Sources */,
C64644FE1F3FA4120026AC2D /* Main.cpp in Sources */,
4C93F16B1F8B745700A9330D /* CircusShow.cpp in Sources */,
@@ -3533,7 +3536,6 @@
F76C87A01EC4E88400FA49E2 /* map.c in Sources */,
F76C87A21EC4E88400FA49E2 /* map_animation.c in Sources */,
F76C87A41EC4E88500FA49E2 /* map_helpers.c in Sources */,
F76C87A61EC4E88500FA49E2 /* mapgen.c in Sources */,
F76C87A81EC4E88500FA49E2 /* money_effect.c in Sources */,
F76C87A91EC4E88500FA49E2 /* park.c in Sources */,
F76C87AB1EC4E88500FA49E2 /* particle.c in Sources */,

View File

@@ -24,7 +24,7 @@
#include <openrct2/interface/land_tool.h>
#include <openrct2/interface/widget.h>
#include <openrct2/util/util.h>
#include <openrct2/world/mapgen.h>
#include <openrct2/world/MapGen.h>
#include <openrct2/windows/dropdown.h>
enum {

View File

@@ -16,36 +16,41 @@
#include "../common.h"
#include <math.h>
#include <vector>
#include "../Context.h"
#include "../Imaging.h"
#include "../core/Guard.hpp"
#include "../core/Math.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
#include "../game.h"
#include "../Imaging.h"
#include "../localisation/string_ids.h"
#include "../object.h"
#include "../platform/platform.h"
#include "../util/util.h"
#include "map.h"
#include "map_helpers.h"
#include "mapgen.h"
#include "MapGen.h"
#include "scenery.h"
#pragma region Height map struct
static struct {
static struct
{
uint32 width, height;
uint8 *mono_bitmap;
uint8 * mono_bitmap;
} _heightMapData = {
.width = 0,
.height = 0,
.mono_bitmap = NULL
0,
0,
nullptr
};
#pragma endregion Height map struct
#pragma region Random objects
static const char *GrassTrees[] = {
static const char * GrassTrees[] = {
// Dark
"TCF ", // Caucasian Fir Tree
"TRF ", // Red Fir Tree
@@ -61,7 +66,7 @@ static const char *GrassTrees[] = {
"TEL ", // European Larch Tree
};
static const char *DesertTrees[] = {
static const char * DesertTrees[] = {
"TMP ", // Monkey-Puzzle Tree
"THL ", // Honey Locust Tree
"TH1 ", // Canary Palm Tree
@@ -72,7 +77,7 @@ static const char *DesertTrees[] = {
"TSC ", // Cactus
};
static const char *SnowTrees[] = {
static const char * SnowTrees[] = {
"TCFS ", // Snow-covered Caucasian Fir Tree
"TNSS ", // Snow-covered Norway Spruce Tree
"TRF3 ", // Snow-covered Red Fir Tree
@@ -82,21 +87,19 @@ static const char *SnowTrees[] = {
#pragma endregion
// Randomly chosen base terrains. We rarely want a whole map made out of chequerboard or rock.
static const uint8 BaseTerrain[] = { TERRAIN_GRASS, TERRAIN_SAND, TERRAIN_SAND_LIGHT, TERRAIN_DIRT, TERRAIN_ICE };
static const uint8 BaseTerrain[] = {TERRAIN_GRASS, TERRAIN_SAND, TERRAIN_SAND_LIGHT, TERRAIN_DIRT, TERRAIN_ICE};
#define BLOB_HEIGHT 255
static void mapgen_place_trees();
static void mapgen_set_water_level(sint32 waterLevel);
static void mapgen_blobs(sint32 count, sint32 lowSize, sint32 highSize, sint32 lowHeight, sint32 highHeight);
static void mapgen_blob(sint32 cx, sint32 cy, sint32 size, sint32 height);
static void mapgen_smooth_height(sint32 iterations);
static void mapgen_set_height();
static void mapgen_simplex(mapgen_settings *settings);
static void mapgen_simplex(mapgen_settings * settings);
static sint32 _heightSize;
static uint8 *_height;
static uint8 * _height;
static sint32 get_height(sint32 x, sint32 y)
{
@@ -112,16 +115,18 @@ static void set_height(sint32 x, sint32 y, sint32 height)
_height[x + y * _heightSize] = height;
}
void mapgen_generate_blank(mapgen_settings *settings)
void mapgen_generate_blank(mapgen_settings * settings)
{
sint32 x, y;
rct_tile_element *tileElement;
rct_tile_element * tileElement;
map_clear_all_elements();
map_init(settings->mapSize);
for (y = 1; y < settings->mapSize - 1; y++) {
for (x = 1; x < settings->mapSize - 1; x++) {
for (y = 1; y < settings->mapSize - 1; y++)
{
for (x = 1; x < settings->mapSize - 1; x++)
{
tileElement = map_get_surface_element_at(x, y);
tile_element_set_terrain(tileElement, settings->floor);
tile_element_set_terrain_edge(tileElement, settings->wall);
@@ -133,12 +138,12 @@ void mapgen_generate_blank(mapgen_settings *settings)
mapgen_set_water_level(settings->water_level);
}
void mapgen_generate(mapgen_settings *settings)
void mapgen_generate(mapgen_settings * settings)
{
sint32 x, y, mapSize, floorTexture, wallTexture, waterLevel;
rct_tile_element *tileElement;
rct_tile_element * tileElement;
util_srand((sint32)platform_get_ticks());
util_srand((sint32) platform_get_ticks());
mapSize = settings->mapSize;
floorTexture = settings->floor;
@@ -146,11 +151,13 @@ void mapgen_generate(mapgen_settings *settings)
waterLevel = settings->water_level;
if (floorTexture == -1)
floorTexture = BaseTerrain[util_rand() % countof(BaseTerrain)];
floorTexture = BaseTerrain[util_rand() % Util::CountOf(BaseTerrain)];
if (wallTexture == -1) {
if (wallTexture == -1)
{
// Base edge type on surface type
switch (floorTexture) {
switch (floorTexture)
{
case TERRAIN_DIRT:
wallTexture = TERRAIN_EDGE_WOOD_RED;
break;
@@ -167,8 +174,10 @@ void mapgen_generate(mapgen_settings *settings)
// Initialise the base map
map_init(mapSize);
for (y = 1; y < mapSize - 1; y++) {
for (x = 1; x < mapSize - 1; x++) {
for (y = 1; y < mapSize - 1; y++)
{
for (x = 1; x < mapSize - 1; x++)
{
tileElement = map_get_surface_element_at(x, y);
tile_element_set_terrain(tileElement, floorTexture);
tile_element_set_terrain_edge(tileElement, wallTexture);
@@ -179,40 +188,28 @@ void mapgen_generate(mapgen_settings *settings)
// Create the temporary height map and initialise
_heightSize = mapSize * 2;
_height = (uint8*)malloc(_heightSize * _heightSize * sizeof(uint8));
_height = new uint8[_heightSize * _heightSize];
memset(_height, 0, _heightSize * _heightSize * sizeof(uint8));
if (1) {
mapgen_simplex(settings);
mapgen_smooth_height(2 + (util_rand() % 6));
} else {
// Keep overwriting the map with rough circular blobs of different sizes and heights.
// This procedural method can produce intersecting contour like land and lakes.
// Large blobs, general shape of map
mapgen_blobs(6, _heightSize / 2, _heightSize * 4, 4, 16);
// Medium blobs
mapgen_blobs(12, _heightSize / 16, _heightSize / 8, 4, 18);
// Small blobs, small hills and lakes
mapgen_blobs(32, _heightSize / 32, _heightSize / 16, 4, 18);
// Smooth the land so that there aren't cliffs round every blob.
mapgen_smooth_height(2);
}
// Set the game map to the height map
mapgen_set_height();
free(_height);
delete[] _height;
// Set the tile slopes so that there are no cliffs
while (map_smooth(1, 1, mapSize - 1, mapSize - 1)) { }
while (map_smooth(1, 1, mapSize - 1, mapSize - 1)) {}
// Add the water
mapgen_set_water_level(waterLevel);
// Add sandy beaches
sint32 beachTexture = floorTexture;
if (settings->floor == -1 && floorTexture == TERRAIN_GRASS) {
switch (util_rand() % 4) {
if (settings->floor == -1 && floorTexture == TERRAIN_GRASS)
{
switch (util_rand() % 4)
{
case 0:
beachTexture = TERRAIN_SAND;
break;
@@ -221,8 +218,10 @@ void mapgen_generate(mapgen_settings *settings)
break;
}
}
for (y = 1; y < mapSize - 1; y++) {
for (x = 1; x < mapSize - 1; x++) {
for (y = 1; y < mapSize - 1; y++)
{
for (x = 1; x < mapSize - 1; x++)
{
tileElement = map_get_surface_element_at(x, y);
if (tileElement->base_height < waterLevel + 6)
@@ -240,12 +239,12 @@ void mapgen_generate(mapgen_settings *settings)
static void mapgen_place_tree(sint32 type, sint32 x, sint32 y)
{
sint32 surfaceZ;
rct_tile_element *tileElement;
rct_scenery_entry *sceneryEntry = get_small_scenery_entry(type);
rct_tile_element * tileElement;
rct_scenery_entry * sceneryEntry = get_small_scenery_entry(type);
surfaceZ = tile_element_height(x * 32 + 16, y * 32 + 16) / 8;
tileElement = tile_element_insert(x, y, surfaceZ, (1 | 2 | 4 | 8));
assert(tileElement != NULL);
assert(tileElement != nullptr);
tileElement->clearance_height = surfaceZ + (sceneryEntry->small_scenery.height >> 3);
tileElement->type = TILE_ELEMENT_TYPE_SCENERY | (util_rand() & 3);
@@ -259,66 +258,79 @@ static void mapgen_place_tree(sint32 type, sint32 x, sint32 y)
*/
static void mapgen_place_trees()
{
sint32 numGrassTreeIds = 0, numDesertTreeIds = 0, numSnowTreeIds = 0;
sint32 *grassTreeIds = (sint32*)malloc(countof(GrassTrees) * sizeof(sint32));
sint32 *desertTreeIds = (sint32*)malloc(countof(DesertTrees) * sizeof(sint32));
sint32 *snowTreeIds = (sint32*)malloc(countof(SnowTrees) * sizeof(sint32));
std::vector<sint32> grassTreeIds(Util::CountOf(GrassTrees), 0);
std::vector<sint32> desertTreeIds(Util::CountOf(DesertTrees), 0);
std::vector<sint32> snowTreeIds(Util::CountOf(SnowTrees), 0);
for (sint32 i = 0; i < object_entry_group_counts[OBJECT_TYPE_SMALL_SCENERY]; i++) {
rct_scenery_entry *sceneryEntry = get_small_scenery_entry(i);
rct_object_entry_extended *entry = &object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].entries[i];
for (sint32 i = 0; i < object_entry_group_counts[OBJECT_TYPE_SMALL_SCENERY]; i++)
{
rct_scenery_entry * sceneryEntry = get_small_scenery_entry(i);
rct_object_entry_extended * entry = &object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].entries[i];
if (sceneryEntry == NULL)
if (sceneryEntry == nullptr)
continue;
sint32 j;
for (j = 0; j < countof(GrassTrees); j++)
uint32 j;
for (j = 0; j < Util::CountOf(GrassTrees); j++)
{
if (strncmp(GrassTrees[j], entry->name, 8) == 0)
break;
if (j != countof(GrassTrees)) {
grassTreeIds[numGrassTreeIds++] = i;
}
if (j != Util::CountOf(GrassTrees))
{
grassTreeIds.push_back(i);
continue;
}
for (j = 0; j < countof(DesertTrees); j++)
for (j = 0; j < Util::CountOf(DesertTrees); j++)
{
if (strncmp(DesertTrees[j], entry->name, 8) == 0)
break;
if (j != countof(DesertTrees)) {
desertTreeIds[numDesertTreeIds++] = i;
}
if (j != Util::CountOf(DesertTrees))
{
desertTreeIds.push_back(i);
continue;
}
for (j = 0; j < countof(SnowTrees); j++)
for (j = 0; j < Util::CountOf(SnowTrees); j++)
{
if (strncmp(SnowTrees[j], entry->name, 8) == 0)
break;
if (j != countof(SnowTrees)) {
snowTreeIds[numSnowTreeIds++] = i;
}
if (j != Util::CountOf(SnowTrees))
{
snowTreeIds.push_back(i);
continue;
}
}
sint32 availablePositionsCount = 0;
struct { sint32 x; sint32 y; } tmp, *pos, *availablePositions;
availablePositions = malloc(MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL * sizeof(tmp));
LocationXY32 tmp, pos;
std::vector<LocationXY32> availablePositions;
// Create list of available tiles
for (sint32 y = 1; y < gMapSize - 1; y++) {
for (sint32 x = 1; x < gMapSize - 1; x++) {
rct_tile_element *tileElement = map_get_surface_element_at(x, y);
for (sint32 y = 1; y < gMapSize - 1; y++)
{
for (sint32 x = 1; x < gMapSize - 1; x++)
{
rct_tile_element * tileElement = map_get_surface_element_at(x, y);
// Exclude water tiles
if (map_get_water_height(tileElement) > 0)
continue;
pos = &availablePositions[availablePositionsCount++];
pos->x = x;
pos->y = y;
pos.x = x;
pos.y = y;
availablePositions.push_back(pos);
}
}
// Shuffle list
for (sint32 i = 0; i < availablePositionsCount; i++) {
sint32 rindex = util_rand() % availablePositionsCount;
for (uint32 i = 0; i < availablePositions.size(); i++)
{
uint32 rindex = util_rand() % availablePositions.size();
if (rindex == i)
continue;
@@ -329,49 +341,46 @@ static void mapgen_place_trees()
// Place trees
float treeToLandRatio = (10 + (util_rand() % 30)) / 100.0f;
sint32 numTrees = max(4, (sint32)(availablePositionsCount * treeToLandRatio));
sint32 numTrees = Math::Max(4, (sint32) (availablePositions.size() * treeToLandRatio));
for (sint32 i = 0; i < numTrees; i++) {
pos = &availablePositions[i];
for (sint32 i = 0; i < numTrees; i++)
{
pos = availablePositions[i];
sint32 type = -1;
rct_tile_element *tileElement = map_get_surface_element_at(pos->x, pos->y);
switch (tile_element_get_terrain(tileElement)) {
rct_tile_element * tileElement = map_get_surface_element_at(pos.x, pos.y);
switch (tile_element_get_terrain(tileElement))
{
case TERRAIN_GRASS:
case TERRAIN_DIRT:
case TERRAIN_GRASS_CLUMPS:
if (numGrassTreeIds == 0)
if (grassTreeIds.size() == 0)
break;
type = grassTreeIds[util_rand() % numGrassTreeIds];
type = grassTreeIds[util_rand() % grassTreeIds.size()];
break;
case TERRAIN_SAND:
case TERRAIN_SAND_DARK:
case TERRAIN_SAND_LIGHT:
if (numDesertTreeIds == 0)
if (desertTreeIds.size() == 0)
break;
if (util_rand() % 4 == 0)
type = desertTreeIds[util_rand() % numDesertTreeIds];
type = desertTreeIds[util_rand() % desertTreeIds.size()];
break;
case TERRAIN_ICE:
if (numSnowTreeIds == 0)
if (snowTreeIds.size() == 0)
break;
type = snowTreeIds[util_rand() % numSnowTreeIds];
type = snowTreeIds[util_rand() % snowTreeIds.size()];
break;
}
if (type != -1)
mapgen_place_tree(type, pos->x, pos->y);
mapgen_place_tree(type, pos.x, pos.y);
}
free(availablePositions);
free(grassTreeIds);
free(desertTreeIds);
free(snowTreeIds);
}
/**
@@ -380,12 +389,14 @@ static void mapgen_place_trees()
static void mapgen_set_water_level(sint32 waterLevel)
{
sint32 x, y, mapSize;
rct_tile_element *tileElement;
rct_tile_element * tileElement;
mapSize = gMapSize;
for (y = 1; y < mapSize - 1; y++) {
for (x = 1; x < mapSize - 1; x++) {
for (y = 1; y < mapSize - 1; y++)
{
for (x = 1; x < mapSize - 1; x++)
{
tileElement = map_get_surface_element_at(x, y);
if (tileElement->base_height < waterLevel)
tileElement->properties.surface.terrain |= (waterLevel / 2);
@@ -393,194 +404,6 @@ static void mapgen_set_water_level(sint32 waterLevel)
}
}
static void mapgen_blobs(sint32 count, sint32 lowSize, sint32 highSize, sint32 lowHeight, sint32 highHeight)
{
sint32 i;
sint32 sizeRange = highSize - lowSize;
sint32 heightRange = highHeight - lowHeight;
sint32 border = 2 + (util_rand() % 24);
sint32 borderRange = _heightSize - (border * 2);
for (i = 0; i < count; i++) {
sint32 radius = lowSize + (util_rand() % sizeRange);
mapgen_blob(
border + (util_rand() % borderRange),
border + (util_rand() % borderRange),
(sint32)(M_PI * radius * radius),
lowHeight + (util_rand() % heightRange)
);
}
}
/**
* Sets any holes within a new created blob to the specified height.
*/
static void mapgen_blob_fill(sint32 height)
{
// For each square find out whether it is landlocked by BLOB_HEIGHT and then fill it if it is
sint32 left = 0,
top = 0,
right = _heightSize - 1,
bottom = _heightSize - 1;
uint8 *landX = (uint8*)malloc(_heightSize * _heightSize * sizeof(uint8));
sint32 firstLand, lastLand;
// Check each row and see if each tile is between first land x and last land x
for (sint32 y = top; y <= bottom; y++) {
// Calculate first land
firstLand = -1;
for (sint32 xx = left; xx <= right; xx++) {
if (get_height(xx, y) == BLOB_HEIGHT) {
firstLand = xx;
break;
}
}
lastLand = -1;
if (firstLand >= 0) {
// Calculate last land
for (sint32 xx = right; xx >= left; xx--) {
if (get_height(xx, y) == BLOB_HEIGHT) {
lastLand = xx;
break;
}
}
} else {
// No land on this row
continue;
}
for (sint32 x = left; x <= right; x++)
if (x >= firstLand && x <= lastLand)
landX[x * _heightSize + y] = 1;
}
// Do the same for Y
for (sint32 x = left; x <= right; x++) {
// Calculate first land
firstLand = -1;
for (sint32 yy = top; yy <= bottom; yy++) {
if (get_height(x, yy) == BLOB_HEIGHT) {
firstLand = yy;
break;
}
}
lastLand = -1;
if (firstLand >= 0) {
// Calculate last land
for (sint32 yy = bottom; yy >= top; yy--) {
if (get_height(x, yy) == BLOB_HEIGHT) {
lastLand = yy;
break;
}
}
} else {
// No land on this row
continue;
}
for (sint32 y = top; y <= bottom; y++) {
if (y >= firstLand && y <= lastLand && landX[x * _heightSize + y]) {
// Not only do we know it's landlocked to both x and y
// we can change the land too
set_height(x, y, BLOB_HEIGHT);
}
}
}
// Replace all the BLOB_HEIGHT with the actual land height
for (sint32 x = left; x <= right; x++)
for (sint32 y = top; y <= bottom; y++)
if (get_height(x, y) == BLOB_HEIGHT)
set_height(x, y, height);
free(landX);
}
/**
* Sets a rough circular blob of tiles of the specified size to the specified height.
*/
static void mapgen_blob(sint32 cx, sint32 cy, sint32 size, sint32 height)
{
sint32 x, y, currentSize, direction;
x = cx;
y = cy;
currentSize = 1;
direction = 0;
set_height(x, y, BLOB_HEIGHT);
while (currentSize < size) {
if (util_rand() % 2 == 0) {
set_height(x, y, BLOB_HEIGHT);
currentSize++;
}
switch (direction) {
case 0:
if (y == 0) {
currentSize = size;
break;
}
y--;
if (get_height(x + 1, y) != BLOB_HEIGHT)
direction = 1;
else if (get_height(x, y - 1) != BLOB_HEIGHT)
direction = 0;
else if (get_height(x - 1, y) != BLOB_HEIGHT)
direction = 3;
break;
case 1:
if (x == _heightSize - 1) {
currentSize = size;
break;
}
x++;
if (get_height(x, y + 1) != BLOB_HEIGHT)
direction = 2;
else if (get_height(x + 1, y) != BLOB_HEIGHT)
direction = 1;
else if (get_height(x, y - 1) != BLOB_HEIGHT)
direction = 0;
break;
case 2:
if (y == _heightSize - 1) {
currentSize = size;
break;
}
y++;
if (get_height(x - 1, y) != BLOB_HEIGHT)
direction = 3;
else if (get_height(x, y + 1) != BLOB_HEIGHT)
direction = 2;
else if (get_height(x + 1, y) != BLOB_HEIGHT)
direction = 1;
break;
case 3:
if (x == 0) {
currentSize = size;
break;
}
x--;
if (get_height(x, y - 1) != BLOB_HEIGHT)
direction = 0;
else if (get_height(x - 1, y) != BLOB_HEIGHT)
direction = 3;
else if (get_height(x, y + 1) != BLOB_HEIGHT)
direction = 2;
break;
}
}
mapgen_blob_fill(height);
}
/**
* Smooths the height map.
*/
@@ -588,23 +411,30 @@ static void mapgen_smooth_height(sint32 iterations)
{
sint32 i, x, y, xx, yy, avg;
sint32 arraySize = _heightSize * _heightSize * sizeof(uint8);
uint8 *copyHeight = malloc(arraySize);
uint8 * copyHeight = new uint8[arraySize];
for (i = 0; i < iterations; i++) {
for (i = 0; i < iterations; i++)
{
memcpy(copyHeight, _height, arraySize);
for (y = 1; y < _heightSize - 1; y++) {
for (x = 1; x < _heightSize - 1; x++) {
for (y = 1; y < _heightSize - 1; y++)
{
for (x = 1; x < _heightSize - 1; x++)
{
avg = 0;
for (yy = -1; yy <= 1; yy++)
{
for (xx = -1; xx <= 1; xx++)
{
avg += copyHeight[(y + yy) * _heightSize + (x + xx)];
}
}
avg /= 9;
set_height(x, y, avg);
}
}
}
free(copyHeight);
delete[] copyHeight;
}
/**
@@ -613,11 +443,13 @@ static void mapgen_smooth_height(sint32 iterations)
static void mapgen_set_height()
{
sint32 x, y, heightX, heightY, mapSize;
rct_tile_element *tileElement;
rct_tile_element * tileElement;
mapSize = _heightSize / 2;
for (y = 1; y < mapSize - 1; y++) {
for (x = 1; x < mapSize - 1; x++) {
for (y = 1; y < mapSize - 1; y++)
{
for (x = 1; x < mapSize - 1; x++)
{
heightX = x * 2;
heightY = y * 2;
@@ -629,7 +461,7 @@ static void mapgen_set_height()
uint8 baseHeight = (q00 + q01 + q10 + q11) / 4;
tileElement = map_get_surface_element_at(x, y);
tileElement->base_height = max(2, baseHeight * 2);
tileElement->base_height = Math::Max(2, baseHeight * 2);
tileElement->clearance_height = tileElement->base_height;
if (q00 > baseHeight)
@@ -661,15 +493,18 @@ static uint8 perm[512];
static void noise_rand()
{
for (sint32 i = 0; i < countof(perm); i++)
for (uint32 i = 0; i < Util::CountOf(perm); i++)
{
perm[i] = util_rand() & 0xFF;
}
}
static float fractal_noise(sint32 x, sint32 y, float frequency, sint32 octaves, float lacunarity, float persistence)
{
float total = 0.0f;
float amplitude = persistence;
for (sint32 i = 0; i < octaves; i++) {
for (sint32 i = 0; i < octaves; i++)
{
total += generate(x * frequency, y * frequency) * amplitude;
frequency *= lacunarity;
amplitude *= persistence;
@@ -691,7 +526,7 @@ static float generate(float x, float y)
sint32 i = fast_floor(xs);
sint32 j = fast_floor(ys);
float t = (float)(i + j) * G2;
float t = (float) (i + j) * G2;
float X0 = i - t; // Unskew the cell origin back to (x,y) space
float Y0 = j - t;
float x0 = x - X0; // The x,y distances from the cell origin
@@ -700,8 +535,16 @@ static float generate(float x, float y)
// For the 2D case, the simplex shape is an equilateral triangle.
// Determine which simplex we are in.
sint32 i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1)
else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
if (x0 > y0)
{
i1 = 1;
j1 = 0;
} // lower triangle, XY order: (0,0)->(1,0)->(1,1)
else
{
i1 = 0;
j1 = 1;
} // upper triangle, YX order: (0,0)->(0,1)->(1,1)
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
@@ -718,22 +561,34 @@ static float generate(float x, float y)
// Calculate the contribution from the three corners
float t0 = 0.5f - x0 * x0 - y0 * y0;
if (t0 < 0.0f) n0 = 0.0f;
else {
if (t0 < 0.0f)
{
n0 = 0.0f;
}
else
{
t0 *= t0;
n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0);
}
float t1 = 0.5f - x1 * x1 - y1 * y1;
if (t1 < 0.0f) n1 = 0.0f;
else {
if (t1 < 0.0f)
{
n1 = 0.0f;
}
else
{
t1 *= t1;
n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1);
}
float t2 = 0.5f - x2 * x2 - y2 * y2;
if (t2 < 0.0f) n2 = 0.0f;
else {
if (t2 < 0.0f)
{
n2 = 0.0f;
}
else
{
t2 *= t2;
n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2);
}
@@ -745,7 +600,7 @@ static float generate(float x, float y)
static sint32 fast_floor(float x)
{
return (x > 0) ? ((sint32)x) : (((sint32)x) - 1);
return (x > 0) ? ((sint32) x) : (((sint32) x) - 1);
}
static float grad(sint32 hash, float x, float y)
@@ -756,7 +611,7 @@ static float grad(sint32 hash, float x, float y)
return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v);
}
static void mapgen_simplex(mapgen_settings *settings)
static void mapgen_simplex(mapgen_settings * settings)
{
sint32 x, y;
@@ -767,12 +622,14 @@ static void mapgen_simplex(mapgen_settings *settings)
sint32 high = settings->simplex_high;
noise_rand();
for (y = 0; y < _heightSize; y++) {
for (x = 0; x < _heightSize; x++) {
float noiseValue = clamp(-1.0f, fractal_noise(x, y, freq, octaves, 2.0f, 0.65f), 1.0f);
for (y = 0; y < _heightSize; y++)
{
for (x = 0; x < _heightSize; x++)
{
float noiseValue = Math::Clamp(-1.0f, fractal_noise(x, y, freq, octaves, 2.0f, 0.65f), 1.0f);
float normalisedNoiseValue = (noiseValue + 1.0f) / 2.0f;
set_height(x, y, low + (sint32)(normalisedNoiseValue * high));
set_height(x, y, low + (sint32) (normalisedNoiseValue * high));
}
}
}
@@ -781,15 +638,16 @@ static void mapgen_simplex(mapgen_settings *settings)
#pragma region Heightmap
bool mapgen_load_heightmap(const utf8 *path)
bool mapgen_load_heightmap(const utf8 * path)
{
const char* extension = path_get_extension(path);
uint8 *pixels;
const char * extension = path_get_extension(path);
uint8 * pixels;
size_t pitch;
uint32 numChannels;
uint32 width, height;
if (strcicmp(extension, ".png") == 0) {
if (String::Equals(extension, ".png", false))
{
sint32 bitDepth;
if (!image_io_png_read(&pixels, &width, &height, true, path, &bitDepth))
{
@@ -801,8 +659,10 @@ bool mapgen_load_heightmap(const utf8 *path)
numChannels = 4;
pitch = width * numChannels;
}
else if (strcicmp(extension, ".bmp") == 0) {
if (!context_read_bmp((void *)&pixels, &width, &height, path)) {
else if (strcicmp(extension, ".bmp") == 0)
{
if (!context_read_bmp((void **) &pixels, &width, &height, path))
{
// ReadBMP contains context_show_error calls
return false;
}
@@ -816,20 +676,22 @@ bool mapgen_load_heightmap(const utf8 *path)
return false;
}
if (width != height) {
if (width != height)
{
context_show_error(STR_HEIGHT_MAP_ERROR, STR_ERROR_WIDTH_AND_HEIGHT_DO_NOT_MATCH);
free(pixels);
return false;
}
if (width > MAXIMUM_MAP_SIZE_PRACTICAL) {
if (width > MAXIMUM_MAP_SIZE_PRACTICAL)
{
context_show_error(STR_HEIGHT_MAP_ERROR, STR_ERROR_HEIHGT_MAP_TOO_BIG);
width = height = min(height, MAXIMUM_MAP_SIZE_PRACTICAL);
width = height = Math::Min(height, (uint32)MAXIMUM_MAP_SIZE_PRACTICAL);
}
// Allocate memory for the height map values, one byte pixel
free(_heightMapData.mono_bitmap);
_heightMapData.mono_bitmap = (uint8*)malloc(width * height);
delete[] _heightMapData.mono_bitmap;
_heightMapData.mono_bitmap = new uint8[width * height];
_heightMapData.width = width;
_heightMapData.height = height;
@@ -854,8 +716,7 @@ bool mapgen_load_heightmap(const utf8 *path)
*/
void mapgen_unload_heightmap()
{
free(_heightMapData.mono_bitmap);
_heightMapData.mono_bitmap = NULL;
SafeDeleteArray(_heightMapData.mono_bitmap);
_heightMapData.width = 0;
_heightMapData.height = 0;
}
@@ -863,10 +724,10 @@ void mapgen_unload_heightmap()
/**
* Applies box blur to the surface N times
*/
static void mapgen_smooth_heightmap(uint8 *src, sint32 strength)
static void mapgen_smooth_heightmap(uint8 * src, sint32 strength)
{
// Create buffer to store one channel
uint8 *dest = (uint8*)malloc(_heightMapData.width * _heightMapData.height);
uint8 * dest = new uint8[_heightMapData.width * _heightMapData.height];
for (sint32 i = 0; i < strength; i++)
{
@@ -884,8 +745,8 @@ static void mapgen_smooth_heightmap(uint8 *src, sint32 strength)
{
// Clamp x and y so they stay within the image
// This assumes the height map is not tiled, and increases the weight of the edges
const sint32 readX = clamp((sint32)x + offsetX, 0, (sint32)_heightMapData.width - 1);
const sint32 readY = clamp((sint32)y + offsetY, 0, (sint32)_heightMapData.height - 1);
const sint32 readX = Math::Clamp((sint32) x + offsetX, 0, (sint32) _heightMapData.width - 1);
const sint32 readY = Math::Clamp((sint32) y + offsetY, 0, (sint32) _heightMapData.height - 1);
heightSum += src[readX + readY * _heightMapData.width];
}
}
@@ -905,17 +766,17 @@ static void mapgen_smooth_heightmap(uint8 *src, sint32 strength)
}
}
free(dest);
delete[] dest;
}
void mapgen_generate_from_heightmap(mapgen_settings *settings)
void mapgen_generate_from_heightmap(mapgen_settings * settings)
{
openrct2_assert(_heightMapData.width == _heightMapData.height, "Invalid height map size");
openrct2_assert(_heightMapData.mono_bitmap != NULL, "No height map loaded");
openrct2_assert(_heightMapData.mono_bitmap != nullptr, "No height map loaded");
openrct2_assert(settings->simplex_high != settings->simplex_low, "Low and high setting cannot be the same");
// Make a copy of the original height map that we can edit
uint8 *dest = (uint8*)malloc(_heightMapData.width * _heightMapData.height);
uint8 * dest = new uint8[_heightMapData.width * _heightMapData.height];
memcpy(dest, _heightMapData.mono_bitmap, _heightMapData.width * _heightMapData.width);
map_init(_heightMapData.width + 2); // + 2 for the black tiles around the map
@@ -938,15 +799,15 @@ void mapgen_generate_from_heightmap(mapgen_settings *settings)
for (uint32 x = 0; x < _heightMapData.width; x++)
{
uint8 value = dest[x + y * _heightMapData.width];
maxValue = max(maxValue, value);
minValue = min(minValue, value);
maxValue = Math::Max(maxValue, value);
minValue = Math::Min(minValue, value);
}
}
if (minValue == maxValue)
{
context_show_error(STR_HEIGHT_MAP_ERROR, STR_ERROR_CANNOT_NORMALIZE);
free(dest);
delete[] dest;
return;
}
}
@@ -962,11 +823,11 @@ void mapgen_generate_from_heightmap(mapgen_settings *settings)
for (uint32 x = 0; x < _heightMapData.width; x++)
{
// The x and y axis are flipped in the world, so this uses y for x and x for y.
rct_tile_element *const surfaceElement = map_get_surface_element_at(y + 1, x + 1);
rct_tile_element * const surfaceElement = map_get_surface_element_at(y + 1, x + 1);
// Read value from bitmap, and convert its range
uint8 value = dest[x + y * _heightMapData.width];
value = (uint8)((float)(value - minValue) / rangeIn * rangeOut) + settings->simplex_low;
value = (uint8) ((float) (value - minValue) / rangeIn * rangeOut) + settings->simplex_low;
surfaceElement->base_height = value;
// Floor to even number
@@ -1003,7 +864,7 @@ void mapgen_generate_from_heightmap(mapgen_settings *settings)
}
// Clean up
free(dest);
delete[] dest;
}
#pragma endregion

View File

@@ -14,12 +14,12 @@
*****************************************************************************/
#pragma endregion
#ifndef _MAPGEN_H_
#define _MAPGEN_H_
#pragma once
#include "../common.h"
typedef struct mapgen_settings {
typedef struct mapgen_settings
{
// Base
sint32 mapSize;
sint32 height;
@@ -47,15 +47,13 @@ typedef struct mapgen_settings {
extern "C" {
#endif
void mapgen_generate_blank(mapgen_settings *settings);
void mapgen_generate(mapgen_settings *settings);
void mapgen_generate_custom_simplex(mapgen_settings *settings);
bool mapgen_load_heightmap(const utf8 *path);
void mapgen_generate_blank(mapgen_settings * settings);
void mapgen_generate(mapgen_settings * settings);
void mapgen_generate_custom_simplex(mapgen_settings * settings);
bool mapgen_load_heightmap(const utf8 * path);
void mapgen_unload_heightmap();
void mapgen_generate_from_heightmap(mapgen_settings *settings);
void mapgen_generate_from_heightmap(mapgen_settings * settings);
#ifdef __cplusplus
}
#endif
#endif