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https://github.com/OpenRCT2/OpenRCT2
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Rename ride_id_t to RideId
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@@ -1917,7 +1917,7 @@ int32_t TrackDesignGetZPlacement(TrackDesign* td6, Ride* ride, const CoordsXYZ&
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return TrackDesignGetZPlacement(tds, td6, ride, coords);
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}
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static money32 TrackDesignCreateRide(int32_t type, int32_t subType, int32_t flags, ride_id_t* outRideIndex)
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static money32 TrackDesignCreateRide(int32_t type, int32_t subType, int32_t flags, RideId* outRideIndex)
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{
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// Don't set colours as will be set correctly later.
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auto gameAction = RideCreateAction(type, subType, 0, 0, gLastEntranceStyle);
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@@ -1931,7 +1931,7 @@ static money32 TrackDesignCreateRide(int32_t type, int32_t subType, int32_t flag
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return MONEY32_UNDEFINED;
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}
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*outRideIndex = res.GetData<ride_id_t>();
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*outRideIndex = res.GetData<RideId>();
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return res.Cost;
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}
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@@ -1950,7 +1950,7 @@ static bool TrackDesignPlacePreview(TrackDesignState& tds, TrackDesign* td6, mon
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auto& objManager = GetContext()->GetObjectManager();
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auto entry_index = objManager.GetLoadedObjectEntryIndex(td6->vehicle_object);
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ride_id_t rideIndex;
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RideId rideIndex;
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uint8_t rideCreateFlags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND;
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if (TrackDesignCreateRide(td6->type, entry_index, rideCreateFlags, &rideIndex) == MONEY32_UNDEFINED)
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{
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