diff --git a/src/audio/audio.c b/src/audio/audio.c index f9e0f30ae8..ad7706c221 100644 --- a/src/audio/audio.c +++ b/src/audio/audio.c @@ -175,10 +175,6 @@ int audio_play_sound(int soundId, int volume, int pan) return 0; } -/** -* -* rct2: 0x006BD0F8 -*/ void audio_start_title_music() { if (gGameSoundsOff || !(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_TITLE_DEMO)) { @@ -210,10 +206,6 @@ void audio_start_title_music() gTitleMusicChannel = Mixer_Play_Music(pathId, MIXER_LOOP_INFINITE, true); } -/** -* -* rct2: 0x006BCA9F -*/ void audio_stop_ride_music() { for (int i = 0; i < AUDIO_MAX_RIDE_MUSIC; i++) { @@ -228,19 +220,11 @@ void audio_stop_ride_music() } } -/** -* -* rct2: 0x006BD07F -*/ void audio_stop_crowd_sound() { audio_stop_channel(&gCrowdSoundChannel); } -/** -* -* rct2: 0x006BD0BD -*/ void audio_stop_title_music() { audio_stop_channel(&gTitleMusicChannel); @@ -264,10 +248,6 @@ void audio_stop_channel(void **channel) *channel = 0; } -/** -* -* rct2: 0x006BA8E0 -*/ void audio_init_ride_sounds_and_info() { int deviceNum = 0; @@ -289,10 +269,6 @@ void audio_init_ride_sounds_and_info() } } -/** -* -* rct2: 0x006BA9B5 -*/ void audio_init_ride_sounds(int device) { audio_close(); @@ -309,10 +285,6 @@ void audio_init_ride_sounds(int device) } } -/** -* -* rct2: 0x006BAB21 -*/ void audio_close() { audio_stop_crowd_sound(); @@ -322,7 +294,6 @@ void audio_close() RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = -1; } -/* rct2: 0x006BAB8A */ void audio_toggle_all_sounds(){ gConfigSound.sound = !gConfigSound.sound; if (gConfigSound.sound) @@ -333,10 +304,6 @@ void audio_toggle_all_sounds(){ } } -/** -* -* rct2: 0x006BABB4 -*/ void audio_pause_sounds() { gGameSoundsOff = true; @@ -346,19 +313,11 @@ void audio_pause_sounds() audio_stop_rain_sound(); } -/** -* -* rct2: 0x006BABD8 -*/ void audio_unpause_sounds() { gGameSoundsOff = false; } -/** -* -* rct2: 0x006BABDF -*/ void audio_stop_vehicle_sounds() { if (gOpenRCT2Headless || RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) == -1) diff --git a/src/audio/audio.h b/src/audio/audio.h index 8c8c977d25..77c6915522 100644 --- a/src/audio/audio.h +++ b/src/audio/audio.h @@ -167,6 +167,7 @@ extern rct_vehicle_sound_params *gVehicleSoundParamsListEnd; /** * Deregisters the audio device. +* rct2: 0x006BAB21 */ void audio_close(); /* @@ -175,14 +176,17 @@ void audio_close(); void audio_init(); /** * Loads the ride sounds and info. +* rct2: 0x006BA8E0 */ void audio_init_ride_sounds_and_info(); /** -Loads the ride sounds. +* Loads the ride sounds. +* rct2: 0x006BA9B5 */ void audio_init_ride_sounds(int device); /** * Temporarily stops playing sounds until audio_unpause_sounds() is called. +* rct2: 0x006BABB4 */ void audio_pause_sounds(); /** @@ -226,10 +230,12 @@ void audio_populate_devices(); void audio_quit(); /** * Starts playing the title music. +* rct2: 0x006BD0F8 */ void audio_start_title_music(); /** * Stops the crowd sound effect from playing. +* rct2: 0x006BD07F */ void audio_stop_crowd_sound(); /** @@ -238,22 +244,27 @@ void audio_stop_crowd_sound(); void audio_stop_rain_sound(); /** * Stops ride music from playing. +* rct2: 0x006BCA9F */ void audio_stop_ride_music(); /** * Stops the title music from playing. +* rct2: 0x006BD0BD */ void audio_stop_title_music(); /** * Stops vehicle sounds from playing. +* rct2: 0x006BABDF */ void audio_stop_vehicle_sounds(); /** * Toggles whether all sounds should be played. +* rct2: 0x006BAB8A */ void audio_toggle_all_sounds(); /** * Resumes playing sounds that had been paused by a call to audio_pause_sounds(). +* rct2: 0x006BABD8 */ void audio_unpause_sounds();