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Separate map.change and map.changed events
Also fix network plugin logic.
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@@ -117,6 +117,7 @@ rct_window* WindowTitleMenuOpen()
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static void WindowTitleMenuScenarioselectCallback(const utf8* path)
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{
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game_notify_map_change();
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OpenRCT2::GetContext()->LoadParkFromFile(path, false, true);
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game_load_scripts();
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game_notify_map_changed();
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