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Close #4865: Offer an option to disable inhibiting the monitor power (#13243)

Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
This commit is contained in:
Łukasz Pękalski
2020-10-20 22:02:44 +02:00
committed by GitHub
parent 853f718aee
commit 9dcbf6d4e6
9 changed files with 28 additions and 1 deletions

View File

@@ -184,6 +184,7 @@ namespace Config
model->invert_viewport_drag = reader->GetBoolean("invert_viewport_drag", false);
model->load_save_sort = reader->GetInt32("load_save_sort", SORT_NAME_ASCENDING);
model->minimize_fullscreen_focus_loss = reader->GetBoolean("minimize_fullscreen_focus_loss", true);
model->disable_screensaver = reader->GetBoolean("disable_screensaver", true);
// Default config setting is false until the games canvas can be separated from the effect
model->day_night_cycle = reader->GetBoolean("day_night_cycle", false);
@@ -263,6 +264,7 @@ namespace Config
writer->WriteBoolean("invert_viewport_drag", model->invert_viewport_drag);
writer->WriteInt32("load_save_sort", model->load_save_sort);
writer->WriteBoolean("minimize_fullscreen_focus_loss", model->minimize_fullscreen_focus_loss);
writer->WriteBoolean("disable_screensaver", model->disable_screensaver);
writer->WriteBoolean("day_night_cycle", model->day_night_cycle);
writer->WriteBoolean("enable_light_fx", model->enable_light_fx);
writer->WriteBoolean("enable_light_fx_for_vehicles", model->enable_light_fx_for_vehicles);