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https://github.com/OpenRCT2/OpenRCT2
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Co-authored-by: Aaron van Geffen <aaron@aaronweb.net> Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
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@@ -184,6 +184,7 @@ namespace Config
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model->invert_viewport_drag = reader->GetBoolean("invert_viewport_drag", false);
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model->load_save_sort = reader->GetInt32("load_save_sort", SORT_NAME_ASCENDING);
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model->minimize_fullscreen_focus_loss = reader->GetBoolean("minimize_fullscreen_focus_loss", true);
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model->disable_screensaver = reader->GetBoolean("disable_screensaver", true);
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// Default config setting is false until the games canvas can be separated from the effect
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model->day_night_cycle = reader->GetBoolean("day_night_cycle", false);
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@@ -263,6 +264,7 @@ namespace Config
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writer->WriteBoolean("invert_viewport_drag", model->invert_viewport_drag);
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writer->WriteInt32("load_save_sort", model->load_save_sort);
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writer->WriteBoolean("minimize_fullscreen_focus_loss", model->minimize_fullscreen_focus_loss);
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writer->WriteBoolean("disable_screensaver", model->disable_screensaver);
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writer->WriteBoolean("day_night_cycle", model->day_night_cycle);
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writer->WriteBoolean("enable_light_fx", model->enable_light_fx);
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writer->WriteBoolean("enable_light_fx_for_vehicles", model->enable_light_fx_for_vehicles);
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