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Part of #12017 - create gfx_draw_sprite overload (#12026)

* Part of #12017 - create gfx_draw_sprite overload

Part 1. Creates the overload and replaces about a half of the calls since there are too many for one PR.

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
This commit is contained in:
TomasZilinek
2020-06-23 23:32:34 +02:00
committed by GitHub
parent d2542194fa
commit 9d965ccfb6
31 changed files with 169 additions and 178 deletions

View File

@@ -70,10 +70,9 @@ void FootpathObject::Unload()
void FootpathObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
{
int32_t x = width / 2;
int32_t y = height / 2;
gfx_draw_sprite(dpi, _pathSurfaceEntry.preview, x - 49, y - 17, 0);
gfx_draw_sprite(dpi, _queueEntry.preview, x + 4, y - 17, 0);
auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
gfx_draw_sprite(dpi, _pathSurfaceEntry.preview, screenCoords - ScreenCoordsXY{ 49, 17 }, 0);
gfx_draw_sprite(dpi, _queueEntry.preview, screenCoords + ScreenCoordsXY{ 4, -17 }, 0);
}
static RailingEntrySupportType ParseSupportType(const std::string& s)