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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Use ScreenCoordsXY on context cursor operations (#10364)

This commit is contained in:
Tulio Leao
2019-12-14 18:52:18 -03:00
committed by Michael Steenbeek
parent af7b364946
commit 9d09f1b95c
7 changed files with 44 additions and 40 deletions

View File

@@ -239,14 +239,16 @@ public:
SDL_ShowCursor(value ? SDL_ENABLE : SDL_DISABLE);
}
void GetCursorPosition(int32_t* x, int32_t* y) override
ScreenCoordsXY GetCursorPosition() override
{
SDL_GetMouseState(x, y);
ScreenCoordsXY cursorPosition;
SDL_GetMouseState(&cursorPosition.x, &cursorPosition.y);
return cursorPosition;
}
void SetCursorPosition(int32_t x, int32_t y) override
void SetCursorPosition(ScreenCoordsXY cursorPosition) override
{
SDL_WarpMouseInWindow(nullptr, x, y);
SDL_WarpMouseInWindow(nullptr, cursorPosition.x, cursorPosition.y);
}
void SetCursorTrap(bool value) override

View File

@@ -231,10 +231,10 @@ static void input_scroll_drag_continue(ScreenCoordsXY screenCoords, rct_window*
widget_scroll_update_thumbs(w, widgetIndex);
window_invalidate_by_number(w->classification, w->number);
int32_t fixedCursorPositionX = (int32_t)std::ceil(gInputDragLastX * gConfigGeneral.window_scale);
int32_t fixedCursorPositionY = (int32_t)std::ceil(gInputDragLastY * gConfigGeneral.window_scale);
ScreenCoordsXY fixedCursorPosition = { static_cast<int32_t>(std::ceil(gInputDragLastX * gConfigGeneral.window_scale)),
static_cast<int32_t>(std::ceil(gInputDragLastY * gConfigGeneral.window_scale)) };
context_set_cursor_position(fixedCursorPositionX, fixedCursorPositionY);
context_set_cursor_position(fixedCursorPosition);
}
/**
@@ -518,7 +518,9 @@ static void input_viewport_drag_begin(rct_window* w)
_dragWidget.window_classification = w->classification;
_dragWidget.window_number = w->number;
_ticksSinceDragStart = 0;
context_get_cursor_position(&gInputDragLastX, &gInputDragLastY);
auto cursorPosition = context_get_cursor_position();
gInputDragLastX = cursorPosition.x;
gInputDragLastY = cursorPosition.y;
context_hide_cursor();
window_unfollow_sprite(w);
@@ -527,15 +529,15 @@ static void input_viewport_drag_begin(rct_window* w)
static void input_viewport_drag_continue()
{
int32_t dx, dy, newDragX, newDragY;
int32_t dx, dy;
rct_window* w;
rct_viewport* viewport;
context_get_cursor_position(&newDragX, &newDragY);
auto newDragCoords = context_get_cursor_position();
const CursorState* cursorState = context_get_cursor_state();
dx = newDragX - gInputDragLastX;
dy = newDragY - gInputDragLastY;
dx = newDragCoords.x - gInputDragLastX;
dy = newDragCoords.y - gInputDragLastY;
w = window_find_by_number(_dragWidget.window_classification, _dragWidget.window_number);
// #3294: Window can be closed during a drag session, so just finish
@@ -580,12 +582,12 @@ static void input_viewport_drag_continue()
if (cursorState->touch)
{
gInputDragLastX = newDragX;
gInputDragLastY = newDragY;
gInputDragLastX = newDragCoords.x;
gInputDragLastY = newDragCoords.y;
}
else
{
context_set_cursor_position(gInputDragLastX, gInputDragLastY);
context_set_cursor_position({ gInputDragLastX, gInputDragLastY });
}
}

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@@ -1149,23 +1149,22 @@ void context_show_cursor()
GetContext()->GetUiContext()->SetCursorVisible(true);
}
void context_get_cursor_position(int32_t* x, int32_t* y)
ScreenCoordsXY context_get_cursor_position()
{
GetContext()->GetUiContext()->GetCursorPosition(x, y);
return GetContext()->GetUiContext()->GetCursorPosition();
}
void context_get_cursor_position_scaled(int32_t* x, int32_t* y)
ScreenCoordsXY context_get_cursor_position_scaled()
{
context_get_cursor_position(x, y);
auto cursorCoords = context_get_cursor_position();
// Compensate for window scaling.
*x = (int32_t)std::ceil(*x / gConfigGeneral.window_scale);
*y = (int32_t)std::ceil(*y / gConfigGeneral.window_scale);
return { static_cast<int32_t>(std::ceil(cursorCoords.x / gConfigGeneral.window_scale)),
static_cast<int32_t>(std::ceil(cursorCoords.y / gConfigGeneral.window_scale)) };
}
void context_set_cursor_position(int32_t x, int32_t y)
void context_set_cursor_position(ScreenCoordsXY cursorPosition)
{
GetContext()->GetUiContext()->SetCursorPosition(x, y);
GetContext()->GetUiContext()->SetCursorPosition(cursorPosition);
}
const CursorState* context_get_cursor_state()

View File

@@ -10,6 +10,7 @@
#pragma once
#include "common.h"
#include "world/Location.hpp"
#include <memory>
#include <string>
@@ -218,9 +219,9 @@ void context_setcurrentcursor(int32_t cursor);
void context_update_cursor_scale();
void context_hide_cursor();
void context_show_cursor();
void context_get_cursor_position(int32_t* x, int32_t* y);
void context_get_cursor_position_scaled(int32_t* x, int32_t* y);
void context_set_cursor_position(int32_t x, int32_t y);
ScreenCoordsXY context_get_cursor_position();
ScreenCoordsXY context_get_cursor_position_scaled();
void context_set_cursor_position(ScreenCoordsXY cursorPosition);
const CursorState* context_get_cursor_state();
const uint8_t* context_get_keys_state();
const uint8_t* context_get_keys_pressed();

View File

@@ -956,12 +956,11 @@ void window_viewport_get_map_coords_by_cursor(
rct_window* w, int16_t* map_x, int16_t* map_y, int16_t* offset_x, int16_t* offset_y)
{
// Get mouse position to offset against.
int32_t mouse_x, mouse_y;
context_get_cursor_position_scaled(&mouse_x, &mouse_y);
auto mouseCoords = context_get_cursor_position_scaled();
// Compute map coordinate by mouse position.
CoordsXY mapCoords;
get_map_coordinates_from_pos({ mouse_x, mouse_y }, VIEWPORT_INTERACTION_MASK_NONE, mapCoords, nullptr, nullptr, nullptr);
get_map_coordinates_from_pos(mouseCoords, VIEWPORT_INTERACTION_MASK_NONE, mapCoords, nullptr, nullptr, nullptr);
*map_x = mapCoords.x;
*map_y = mapCoords.y;
@@ -976,8 +975,8 @@ void window_viewport_get_map_coords_by_cursor(
}
// Rebase mouse position onto centre of window, and compensate for zoom level.
int32_t rebased_x = ((w->width >> 1) - mouse_x) * (1 << w->viewport->zoom),
rebased_y = ((w->height >> 1) - mouse_y) * (1 << w->viewport->zoom);
int32_t rebased_x = ((w->width >> 1) - mouseCoords.x) * (1 << w->viewport->zoom),
rebased_y = ((w->height >> 1) - mouseCoords.y) * (1 << w->viewport->zoom);
// Compute cursor offset relative to tile.
*offset_x = (w->saved_view_x - (centreLoc->x + rebased_x)) * (1 << w->viewport->zoom);
@@ -997,12 +996,11 @@ void window_viewport_centre_tile_around_cursor(rct_window* w, int16_t map_x, int
}
// Get mouse position to offset against.
int32_t mouse_x, mouse_y;
context_get_cursor_position_scaled(&mouse_x, &mouse_y);
auto mouseCoords = context_get_cursor_position_scaled();
// Rebase mouse position onto centre of window, and compensate for zoom level.
int32_t rebased_x = ((w->width >> 1) - mouse_x) * (1 << w->viewport->zoom),
rebased_y = ((w->height >> 1) - mouse_y) * (1 << w->viewport->zoom);
int32_t rebased_x = ((w->width >> 1) - mouseCoords.x) * (1 << w->viewport->zoom),
rebased_y = ((w->height >> 1) - mouseCoords.y) * (1 << w->viewport->zoom);
// Apply offset to the viewport.
w->saved_view_x = centreLoc->x + rebased_x + (offset_x / (1 << w->viewport->zoom));

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@@ -116,10 +116,11 @@ namespace OpenRCT2::Ui
void SetCursorVisible(bool /*value*/) override
{
}
void GetCursorPosition(int32_t* /*x*/, int32_t* /*y*/) override
ScreenCoordsXY GetCursorPosition() override
{
return {};
}
void SetCursorPosition(int32_t /*x*/, int32_t /*y*/) override
void SetCursorPosition(ScreenCoordsXY /*cursorPosition*/) override
{
}
void SetCursorTrap(bool /*value*/) override

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@@ -12,6 +12,7 @@
#include "../Context.h"
#include "../common.h"
#include "../interface/Cursors.h"
#include "../world/Location.hpp"
#include <memory>
#include <string>
@@ -120,8 +121,8 @@ namespace OpenRCT2
virtual void SetCursor(CURSOR_ID cursor) abstract;
virtual void SetCursorScale(uint8_t scale) abstract;
virtual void SetCursorVisible(bool value) abstract;
virtual void GetCursorPosition(int32_t * x, int32_t * y) abstract;
virtual void SetCursorPosition(int32_t x, int32_t y) abstract;
virtual ScreenCoordsXY GetCursorPosition() abstract;
virtual void SetCursorPosition(ScreenCoordsXY cursorPosition) abstract;
virtual void SetCursorTrap(bool value) abstract;
virtual const uint8_t* GetKeysState() abstract;
virtual const uint8_t* GetKeysPressed() abstract;