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Make GfxDrawSprite() take reference

This commit is contained in:
Gymnasiast
2023-04-03 20:38:28 +02:00
committed by duncanspumpkin
parent 437329bb13
commit 9c2d5b9fef
64 changed files with 213 additions and 213 deletions

View File

@@ -76,7 +76,7 @@ void SceneryGroupObject::DrawPreview(DrawPixelInfo& dpi, int32_t width, int32_t
auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
const auto imageId = ImageId(_legacyType.image + 1, COLOUR_DARK_GREEN);
GfxDrawSprite(&dpi, imageId, screenCoords - ScreenCoordsXY{ 15, 14 });
GfxDrawSprite(dpi, imageId, screenCoords - ScreenCoordsXY{ 15, 14 });
}
static std::optional<uint8_t> GetSceneryType(const ObjectType type)