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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

Simplify functions further

This commit is contained in:
duncanspumpkin
2020-10-22 21:24:24 +01:00
parent 533a845b0f
commit 99d4e8a10b

View File

@@ -86,83 +86,92 @@ static void PaintSessionAddPSToQuadrant(paint_session* session, paint_struct* ps
session->QuadrantFrontIndex = std::max(session->QuadrantFrontIndex, paintQuadrantIndex);
}
static constexpr bool ImageWithinDPI(const ScreenCoordsXY& imagePos, const rct_g1_element& g1, const rct_drawpixelinfo& dpi)
{
int32_t left = imagePos.x + g1.x_offset;
int32_t bottom = imagePos.y + g1.y_offset;
int32_t right = left + g1.width;
int32_t top = bottom + g1.height;
if (right <= dpi.x)
return false;
if (top <= dpi.y)
return false;
if (left >= dpi.x + dpi.width)
return false;
if (bottom >= dpi.y + dpi.height)
return false;
return true;
}
static constexpr CoordsXYZ RotateBoundBoxSize(const CoordsXYZ& bbSize, const uint8_t rotation)
{
auto output = bbSize;
// This probably rotates the variables so they're relative to rotation 0.
switch (rotation)
{
case 0:
output.x--;
output.y--;
output = { output.Rotate(0), output.z };
break;
case 1:
output.x--;
output = { output.Rotate(3), output.z };
break;
case 2:
output = { output.Rotate(2), output.z };
break;
case 3:
output.y--;
output = { output.Rotate(1), output.z };
break;
}
return output;
}
/**
* Extracted from 0x0098196c, 0x0098197c, 0x0098198c, 0x0098199c
*/
static std::optional<paint_struct> sub_9819_c(
paint_session* session, uint32_t image_id, const CoordsXYZ& offset, CoordsXYZ boundBoxSize, CoordsXYZ boundBoxOffset)
paint_session* session, const uint32_t image_id, const CoordsXYZ& offset, const CoordsXYZ& boundBoxSize,
const CoordsXYZ& boundBoxOffset)
{
if (session->NoPaintStructsAvailable())
return std::nullopt;
auto g1 = gfx_get_g1_element(image_id & 0x7FFFF);
auto* const g1 = gfx_get_g1_element(image_id & 0x7FFFF);
if (g1 == nullptr)
{
return std::nullopt;
}
paint_struct ps;
ps.image_id = image_id;
uint8_t swappedRotation = (session->CurrentRotation * 3) % 4; // swaps 1 and 3
const uint8_t swappedRotation = (session->CurrentRotation * 3) % 4; // swaps 1 and 3
auto swappedRotCoord = CoordsXYZ{ offset.Rotate(swappedRotation), offset.z };
swappedRotCoord += session->SpritePosition;
swappedRotCoord.x += session->SpritePosition.x;
swappedRotCoord.y += session->SpritePosition.y;
const auto imagePos = translate_3d_to_2d_with_z(session->CurrentRotation, swappedRotCoord);
auto screenCoords = translate_3d_to_2d_with_z(session->CurrentRotation, swappedRotCoord);
ps.x = screenCoords.x;
ps.y = screenCoords.y;
int32_t left = screenCoords.x + g1->x_offset;
int32_t bottom = screenCoords.y + g1->y_offset;
int32_t right = left + g1->width;
int32_t top = bottom + g1->height;
rct_drawpixelinfo* dpi = &session->DPI;
if (right <= dpi->x)
return std::nullopt;
if (top <= dpi->y)
return std::nullopt;
if (left >= dpi->x + dpi->width)
return std::nullopt;
if (bottom >= dpi->y + dpi->height)
return std::nullopt;
// This probably rotates the variables so they're relative to rotation 0.
switch (session->CurrentRotation)
if (!ImageWithinDPI(imagePos, *g1, session->DPI))
{
case 0:
boundBoxSize.x--;
boundBoxSize.y--;
boundBoxOffset = { boundBoxOffset.Rotate(0), boundBoxOffset.z };
boundBoxSize = { boundBoxSize.Rotate(0), boundBoxSize.z };
break;
case 1:
boundBoxSize.x--;
boundBoxOffset = { boundBoxOffset.Rotate(3), boundBoxOffset.z };
boundBoxSize = { boundBoxSize.Rotate(3), boundBoxSize.z };
break;
case 2:
boundBoxSize = { boundBoxSize.Rotate(2), boundBoxSize.z };
boundBoxOffset = { boundBoxOffset.Rotate(2), boundBoxOffset.z };
break;
case 3:
boundBoxSize.y--;
boundBoxSize = { boundBoxSize.Rotate(1), boundBoxSize.z };
boundBoxOffset = { boundBoxOffset.Rotate(1), boundBoxOffset.z };
break;
return std::nullopt;
}
ps.bounds.x_end = boundBoxSize.x + boundBoxOffset.x + session->SpritePosition.x;
ps.bounds.z = boundBoxOffset.z;
ps.bounds.z_end = boundBoxOffset.z + boundBoxSize.z;
ps.bounds.y_end = boundBoxSize.y + boundBoxOffset.y + session->SpritePosition.y;
const auto rotBoundBoxOffset = CoordsXYZ{ boundBoxOffset.Rotate(swappedRotation), boundBoxOffset.z };
const auto rotBoundBoxSize = RotateBoundBoxSize(boundBoxSize, session->CurrentRotation);
paint_struct ps;
ps.image_id = image_id;
ps.x = imagePos.x;
ps.y = imagePos.y;
ps.bounds.x_end = rotBoundBoxSize.x + rotBoundBoxOffset.x + session->SpritePosition.x;
ps.bounds.y_end = rotBoundBoxSize.y + rotBoundBoxOffset.y + session->SpritePosition.y;
ps.bounds.z_end = rotBoundBoxSize.z + rotBoundBoxOffset.z;
ps.bounds.x = rotBoundBoxOffset.x + session->SpritePosition.x;
ps.bounds.y = rotBoundBoxOffset.y + session->SpritePosition.y;
ps.bounds.z = rotBoundBoxOffset.z;
ps.flags = 0;
ps.bounds.x = boundBoxOffset.x + session->SpritePosition.x;
ps.bounds.y = boundBoxOffset.y + session->SpritePosition.y;
ps.attached_ps = nullptr;
ps.children = nullptr;
ps.sprite_type = session->InteractionType;
@@ -746,83 +755,40 @@ paint_struct* sub_98196C(
paint_struct ps;
ps.image_id = image_id;
CoordsXYZ coord_3d = {
x_offset, // ax
y_offset, // cx
const CoordsXYZ offset = {
x_offset,
y_offset,
z_offset,
};
CoordsXYZ boundBox = {
bound_box_length_x, // di
bound_box_length_y, // si
const CoordsXYZ boundBoxSize = {
bound_box_length_x,
bound_box_length_y,
bound_box_length_z,
};
switch (session->CurrentRotation)
uint8_t swappedRotation = (session->CurrentRotation * 3) % 4; // swaps 1 and 3
auto swappedRotCoord = CoordsXYZ{ offset.Rotate(swappedRotation), offset.z };
swappedRotCoord += session->SpritePosition;
const auto imagePos = translate_3d_to_2d_with_z(session->CurrentRotation, swappedRotCoord);
if (!ImageWithinDPI(imagePos, *g1Element, session->DPI))
{
case 0:
coord_3d = CoordsXYZ{ coord_3d.Rotate(TILE_ELEMENT_DIRECTION_WEST), coord_3d.z };
boundBox.x--;
boundBox.y--;
boundBox = { boundBox.Rotate(TILE_ELEMENT_DIRECTION_WEST), boundBox.z };
break;
case 1:
coord_3d = CoordsXYZ{ coord_3d.Rotate(TILE_ELEMENT_DIRECTION_SOUTH), coord_3d.z };
boundBox.x--;
boundBox = { boundBox.Rotate(TILE_ELEMENT_DIRECTION_SOUTH), boundBox.z };
break;
case 2:
coord_3d = CoordsXYZ{ coord_3d.Rotate(TILE_ELEMENT_DIRECTION_EAST), coord_3d.z };
boundBox = { boundBox.Rotate(TILE_ELEMENT_DIRECTION_EAST), boundBox.z };
break;
case 3:
coord_3d = CoordsXYZ{ coord_3d.Rotate(TILE_ELEMENT_DIRECTION_NORTH), coord_3d.z };
boundBox.y--;
boundBox = { boundBox.Rotate(TILE_ELEMENT_DIRECTION_NORTH), boundBox.z };
break;
return nullptr;
}
coord_3d.x += session->SpritePosition.x;
coord_3d.y += session->SpritePosition.y;
ps.bounds.x_end = coord_3d.x + boundBox.x;
ps.bounds.y_end = coord_3d.y + boundBox.y;
// TODO: check whether this is right. edx is ((bound_box_length_z + z_offset) << 16 | z_offset)
ps.bounds.z = coord_3d.z;
ps.bounds.z_end = (boundBox.z + coord_3d.z);
auto map = translate_3d_to_2d_with_z(session->CurrentRotation, coord_3d);
ps.x = map.x;
ps.y = map.y;
int16_t left = map.x + g1Element->x_offset;
int16_t bottom = map.y + g1Element->y_offset;
int16_t right = left + g1Element->width;
int16_t top = bottom + g1Element->height;
rct_drawpixelinfo* dpi = &session->DPI;
if (right <= dpi->x)
return nullptr;
if (top <= dpi->y)
return nullptr;
if (left >= (dpi->x + dpi->width))
return nullptr;
if (bottom >= (dpi->y + dpi->height))
return nullptr;
const auto rotBoundBoxSize = RotateBoundBoxSize(boundBoxSize, session->CurrentRotation);
ps.x = imagePos.x;
ps.y = imagePos.y;
ps.bounds.x_end = swappedRotCoord.x + rotBoundBoxSize.x;
ps.bounds.y_end = swappedRotCoord.y + rotBoundBoxSize.y;
ps.bounds.z_end = swappedRotCoord.z + rotBoundBoxSize.z;
ps.bounds.x = swappedRotCoord.x;
ps.bounds.y = swappedRotCoord.y;
ps.bounds.z = swappedRotCoord.z;
ps.flags = 0;
ps.bounds.x = coord_3d.x;
ps.bounds.y = coord_3d.y;
ps.attached_ps = nullptr;
ps.children = nullptr;
ps.sprite_type = session->InteractionType;