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Prefer using passed game state in save import classes (#22682)
* Wrap global game state in a unique_ptr * Make ImportTileElements, SetTileElements use game state passed * Make ImportParkName, ImportSavedView use game state passed * Make ImportPeepSpawns use game state passed * Make FixEntrancePositions use game state passed
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@@ -1071,7 +1071,7 @@ namespace OpenRCT2
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std::vector<TileElement> tileElements;
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tileElements.resize(numElements);
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cs.Read(tileElements.data(), tileElements.size() * sizeof(TileElement));
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SetTileElements(std::move(tileElements));
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SetTileElements(gameState, std::move(tileElements));
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{
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TileElementIterator it;
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TileElementIteratorBegin(&it);
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