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Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
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Hielke Morsink
parent
9bfa8bdbe8
commit
95ce592579
@@ -409,8 +409,8 @@ int32_t game_do_command_p(
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}
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// Log certain commands if we are in multiplayer and logging is enabled
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bool serverLog
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= (network_get_mode() == NETWORK_MODE_SERVER) && gGameCommandNestLevel == 1 && gConfigNetwork.log_server_actions;
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bool serverLog = (network_get_mode() == NETWORK_MODE_SERVER) && gGameCommandNestLevel == 1
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&& gConfigNetwork.log_server_actions;
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bool clientLog = (network_get_mode() == NETWORK_MODE_CLIENT) && (flags & GAME_COMMAND_FLAG_NETWORKED)
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&& gGameCommandNestLevel == 1 && gConfigNetwork.log_server_actions;
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if (serverLog || clientLog)
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