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Enforce not breaking before assignments and function names

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
This commit is contained in:
clang-format
2018-07-21 11:50:45 +02:00
committed by Hielke Morsink
parent 9bfa8bdbe8
commit 95ce592579
158 changed files with 1885 additions and 1798 deletions

View File

@@ -409,8 +409,8 @@ int32_t game_do_command_p(
}
// Log certain commands if we are in multiplayer and logging is enabled
bool serverLog
= (network_get_mode() == NETWORK_MODE_SERVER) && gGameCommandNestLevel == 1 && gConfigNetwork.log_server_actions;
bool serverLog = (network_get_mode() == NETWORK_MODE_SERVER) && gGameCommandNestLevel == 1
&& gConfigNetwork.log_server_actions;
bool clientLog = (network_get_mode() == NETWORK_MODE_CLIENT) && (flags & GAME_COMMAND_FLAG_NETWORKED)
&& gGameCommandNestLevel == 1 && gConfigNetwork.log_server_actions;
if (serverLog || clientLog)