diff --git a/openrct2.vcxproj b/openrct2.vcxproj
index 0bce3c36a8..2bbbb5b06a 100644
--- a/openrct2.vcxproj
+++ b/openrct2.vcxproj
@@ -122,6 +122,7 @@
+
@@ -433,6 +434,7 @@
+
diff --git a/src/object/LargeSceneryObject.cpp b/src/object/LargeSceneryObject.cpp
new file mode 100644
index 0000000000..4eb3ccf754
--- /dev/null
+++ b/src/object/LargeSceneryObject.cpp
@@ -0,0 +1,121 @@
+#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
+/*****************************************************************************
+ * OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
+ *
+ * OpenRCT2 is the work of many authors, a full list can be found in contributors.md
+ * For more information, visit https://github.com/OpenRCT2/OpenRCT2
+ *
+ * OpenRCT2 is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * A full copy of the GNU General Public License can be found in licence.txt
+ *****************************************************************************/
+#pragma endregion
+
+#include "../core/IStream.hpp"
+#include "../core/Memory.hpp"
+#include "LargeSceneryObject.h"
+
+extern "C"
+{
+ #include "../drawing/drawing.h"
+ #include "../localisation/localisation.h"
+}
+
+enum OBJ_STRING_ID
+{
+ OBJ_STRING_ID_NAME,
+};
+
+LargeSceneryObject::~LargeSceneryObject()
+{
+ Memory::Free(_3dFont);
+ Memory::Free(_tiles);
+}
+
+void LargeSceneryObject::ReadLegacy(IStream * stream)
+{
+ _legacyType.name = stream->ReadValue();
+ _legacyType.image = stream->ReadValue();
+
+ _legacyType.large_scenery.tool_id = stream->ReadValue();
+ _legacyType.large_scenery.flags = stream->ReadValue();
+ _legacyType.large_scenery.price = stream->ReadValue();
+ _legacyType.large_scenery.removal_price = stream->ReadValue();
+ stream->Seek(4, STREAM_SEEK_CURRENT);
+ _legacyType.large_scenery.scenery_tab_id = 0xFF;
+ _legacyType.large_scenery.var_11 = stream->ReadValue();
+ stream->Seek(5, STREAM_SEEK_CURRENT);
+
+ StringTable.Read(stream, OBJ_STRING_ID_NAME);
+
+ _sceneryTabEntry = stream->ReadValue();
+
+ if (_legacyType.large_scenery.flags & (1 << 2))
+ {
+ _3dFont = Memory::Allocate();
+ stream->Read(_3dFont);
+ _legacyType.large_scenery.text = _3dFont;
+ }
+
+ _tiles = ReadTiles(stream);
+
+ ImageTable.Read(stream);
+}
+
+void LargeSceneryObject::Load()
+{
+ _legacyType.name = language_allocate_object_string(GetName());
+ _legacyType.image = gfx_object_allocate_images(ImageTable.GetImages(), ImageTable.GetCount());
+
+ _legacyType.large_scenery.scenery_tab_id = 0xFF;
+ if ((_sceneryTabEntry.flags & 0xFF) != 0xFF)
+ {
+ uint8 entryType, entryIndex;
+ if (find_object_in_entry_group(&_sceneryTabEntry, &entryType, &entryIndex))
+ {
+ _legacyType.large_scenery.scenery_tab_id = entryIndex;
+ }
+ }
+
+ if (_legacyType.large_scenery.flags & (1 << 2))
+ {
+ _legacyType.large_scenery.text_image = _legacyType.image;
+ if (_3dFont->var_C & (1 << 0))
+ {
+ _legacyType.image += (_3dFont->var_C >> 8) * 2;
+ }
+ else
+ {
+ _legacyType.image += (_3dFont->var_C >> 8) * 4;
+ }
+ }
+}
+
+void LargeSceneryObject::Unload()
+{
+ language_free_object_string(_legacyType.name);
+ gfx_object_free_images(_legacyType.image, ImageTable.GetCount());
+}
+
+const utf8 * LargeSceneryObject::GetName()
+{
+ return StringTable.GetString(OBJ_STRING_ID_NAME);
+}
+
+rct_large_scenery_tile * LargeSceneryObject::ReadTiles(IStream * stream)
+{
+ auto tiles = std::vector();
+
+ uint16 tilesEndMarker;
+ while ((tilesEndMarker = stream->ReadValue()) != 0xFFFF)
+ {
+ stream->Seek(-2, STREAM_SEEK_CURRENT);
+ auto tile = stream->ReadValue();
+ tiles.push_back(tile);
+ }
+
+ return Memory::DuplicateArray(tiles.data(), tiles.size());
+}
diff --git a/src/object/LargeSceneryObject.h b/src/object/LargeSceneryObject.h
new file mode 100644
index 0000000000..3222844175
--- /dev/null
+++ b/src/object/LargeSceneryObject.h
@@ -0,0 +1,48 @@
+#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
+/*****************************************************************************
+ * OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
+ *
+ * OpenRCT2 is the work of many authors, a full list can be found in contributors.md
+ * For more information, visit https://github.com/OpenRCT2/OpenRCT2
+ *
+ * OpenRCT2 is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * A full copy of the GNU General Public License can be found in licence.txt
+ *****************************************************************************/
+#pragma endregion
+
+#pragma once
+
+#include "Object.h"
+
+extern "C"
+{
+ #include "../world/scenery.h"
+}
+
+class LargeSceneryObject : public Object
+{
+private:
+ rct_scenery_entry _legacyType;
+ rct_object_entry _sceneryTabEntry;
+ rct_large_scenery_text * _3dFont;
+ rct_large_scenery_tile * _tiles;
+
+public:
+ explicit LargeSceneryObject(const rct_object_entry &entry) : Object(entry) { };
+ ~LargeSceneryObject();
+
+ void * GetLegacyData() override { return &_legacyType; }
+
+ void ReadLegacy(IStream * stream) override;
+ void Load() override;
+ void Unload() override;
+
+ const utf8 * GetName() override;
+
+private:
+ static rct_large_scenery_tile * ReadTiles(IStream * stream);
+};
diff --git a/src/object/ObjectFactory.cpp b/src/object/ObjectFactory.cpp
index 9d3a1ccc34..f5ed13dcc1 100644
--- a/src/object/ObjectFactory.cpp
+++ b/src/object/ObjectFactory.cpp
@@ -20,6 +20,7 @@
#include "EntranceObject.h"
#include "FootpathItemObject.h"
#include "FootpathObject.h"
+#include "LargeSceneryObject.h"
#include "Object.h"
#include "ObjectFactory.h"
#include "RideObject.h"
@@ -72,6 +73,9 @@ namespace ObjectFactory
case OBJECT_TYPE_SMALL_SCENERY:
result = new SmallSceneryObject(entry);
break;
+ case OBJECT_TYPE_LARGE_SCENERY:
+ result = new LargeSceneryObject(entry);
+ break;
case OBJECT_TYPE_PATHS:
result = new FootpathObject(entry);
break;