mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-28 01:04:50 +01:00
Merge pull request #24034 from Gymnasiast/refactor/gamestate-t-lower-camel-case
Change GameState_t members to lowerCamelCase
This commit is contained in:
@@ -478,7 +478,7 @@ bool Staff::DoHandymanPathFinding()
|
||||
Direction litterDirection = INVALID_DIRECTION;
|
||||
uint8_t validDirections = GetValidPatrolDirections(NextLoc);
|
||||
|
||||
if ((StaffOrders & STAFF_ORDERS_SWEEPING) && ((GetGameState().CurrentTicks + Id.ToUnderlying()) & 0xFFF) > 110)
|
||||
if ((StaffOrders & STAFF_ORDERS_SWEEPING) && ((getGameState().currentTicks + Id.ToUnderlying()) & 0xFFF) > 110)
|
||||
{
|
||||
litterDirection = HandymanDirectionToNearestLitter();
|
||||
}
|
||||
@@ -950,15 +950,15 @@ int32_t Staff::GetHireDate() const
|
||||
|
||||
colour_t StaffGetColour(StaffType staffType)
|
||||
{
|
||||
const auto& gameState = GetGameState();
|
||||
const auto& gameState = getGameState();
|
||||
switch (staffType)
|
||||
{
|
||||
case StaffType::Handyman:
|
||||
return gameState.StaffHandymanColour;
|
||||
return gameState.staffHandymanColour;
|
||||
case StaffType::Mechanic:
|
||||
return gameState.StaffMechanicColour;
|
||||
return gameState.staffMechanicColour;
|
||||
case StaffType::Security:
|
||||
return gameState.StaffSecurityColour;
|
||||
return gameState.staffSecurityColour;
|
||||
case StaffType::Entertainer:
|
||||
return 0;
|
||||
default:
|
||||
@@ -969,17 +969,17 @@ colour_t StaffGetColour(StaffType staffType)
|
||||
|
||||
GameActions::Result StaffSetColour(StaffType staffType, colour_t value)
|
||||
{
|
||||
auto& gameState = GetGameState();
|
||||
auto& gameState = getGameState();
|
||||
switch (staffType)
|
||||
{
|
||||
case StaffType::Handyman:
|
||||
gameState.StaffHandymanColour = value;
|
||||
gameState.staffHandymanColour = value;
|
||||
break;
|
||||
case StaffType::Mechanic:
|
||||
gameState.StaffMechanicColour = value;
|
||||
gameState.staffMechanicColour = value;
|
||||
break;
|
||||
case StaffType::Security:
|
||||
gameState.StaffSecurityColour = value;
|
||||
gameState.staffSecurityColour = value;
|
||||
break;
|
||||
default:
|
||||
return GameActions::Result(
|
||||
|
||||
Reference in New Issue
Block a user