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Reset all peep sprite bounds at save file import time
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@@ -337,6 +337,9 @@ void GameFixSaveVars()
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UpdateConsolidatedPatrolAreas();
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MapCountRemainingLandRights();
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// Update sprite bounds, rather than relying on stored data
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PeepUpdateAllBoundingBoxes();
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}
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void GameLoadInit()
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